Added Triggers
[LOAD_FOLDER_<folderPathname>],
[WINCE_<time_ms>],
[GROW_BREASTS_BY_<value>],
[SHRINK_BREASTS_BY_<value>],
[GROW_BODY_BY_<value>],
[SHRINK_BODY_BY_<value>],
[GROW_HIS_PENIS_BY_<value>],
[SHRINK_HIS_PENIS_BY_<value>],
[GROW_HER_PENIS_BY_<value>],
[SHRINK_HER_PENIS_BY_<value>],
[SHOW_HER_PENIS_<selection>] &
[HIDE_HER_PENIS_<selection>]
Minor change for $INIT$ and $RESET$ folders to be usable as real charfolders. (Before this, you could not use any triggers which use image files, settings file or anything that needed to be provided in the charfolder).
Corrected a bug in
[KILL_OVERLAY] which prevented to reload any other overlays after having killed one.
Corrected a bug in
[SHOW_CREDITS] when you did not provide a logo image. You can now really use the noImage value or delete the line
Thanks to all of my beloved users who pointed thoes bugs out to me
Please read this: This version does not rely on specific features added in new versions of DialogueActions or DialoguePatch, and will still load & work with previous required versions, but since these mods have been recently updated to correct the
"check" problem with variables, I highly recommend the use of
DialogActions > v4.06 and
DialogPatchV4 from now on, especially if you're using the
mt.<whatever> or
da.<whatever> variables. In this case, please also note that you'll now need to have your
Mods.txt loading order like this:
SDTDialogueActionsv4.06+.swf -> dialogpatchV4.swf -> MoreTriggersv2.1.mod