Hey all, I'm having some trouble getting 3dsmax to cooperate with creating Soul Calibur 6 mods. I have everything set to centimeters, and everything appears to import into ue correctly, however in game the mesh is way too large and appears all distorted. The work around I've found is exporting...
I've put in a fair amount of time learning c++, though when I finally got into the editor I couldn't bother to learn the "Epic" flavor of the language. I have trouble understanding blueprints (which seems odd because like the former it is heavily influenced by OOP and prefabs), but I'm sure...
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