Loader Modding Tutorial (1 Viewer)

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Loader Modding for Costumes Made Easy... ish
If you do not know how to use the Loader, leave now.

(click on images to see them in full size)​

Requirements
CS4, also known as Adobe Creative Suite, or better

Faceless's Loader Template (For Extra Coding)

Mod.fla template v0.98

My Streamlined Costume Templates
View attachment Costume_Templates.zip

ModGuy's Loader
SDT Loader

Reference Images
Making your Mod
I will break this down to each component

How to use Reference Images
Project5001.jpg


1) Drag you reference image into the Library
Project5101.jpg


2)Right Click, Insert Layer
Project5201.jpg


3) Drag the new layer behind everything
4) Drag the reference image onto the timeline

NOTE: Before you publish a mod for public release, be sure to remove ALL reference images.

HER
HER Setup
You have two folders in the “Library”. Her Components & Her Layouts
Project0101.jpg

HER Componets
NEWEYEWEAR: This component is above the FACE, but below the EAR
Project0201.jpg


1) Go into her components and Double Click neweyewear
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

NEWNECK: Current setting for this component are for “Collar”. This means the Component is NOT attached to the body's Hue-Slider. It also means that this Component is ABOVE the FACE
Project0302.jpg


1) Go into her components and Double Click newneck
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

Now this is where Faceless's Template comes into play. Sometimes you will not want your New Neck to be above the face, but rather under it.

Open Faceless's Mod Template and press “F9” to open the Actions Window.
Scroll down until you see the Code marked
//---------------------------neck
var neck=new newneck();
It should be somewhere around Line 171. You will see two lines of Coding Below

Project0401.jpg


The first line will add your new neck as a skin. It will attach the new component to the body's Hue-Slider, but add it BELOW the Face.
Copy just the selected bit:

Project0501.jpg


And return to the “Her Costume Template”
Replace the Selected portion of costume coding with the new skin coding on line 19

Project0601.jpg


NOTE: The only real issue here is that if your Custom Character has any Hue Shifting done to the skin, the new neck will shift with it.

NEWJAW: This component is BELOW the FACE
Project0701.jpg


1) Go into her components and Double Click newjaw
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWFACE: This Component is ABOVE Everything, except the EAR
Project0801.jpg


1) Go into her components and Double Click newface
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWEYE: This is the eye's Iris
Project0901.jpg


1) Go into her components and Double Click neweye
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWEAR: This Component is Above everything
Project1001.jpg


1) Go into her components and Double Click newear
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWUPPERARML: This Component is the Back Arm, and is ABOVE the Forearm
Project1101.jpg


1) Go into her components and Double Click newupperarml
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWHANDL: This Component is the Back Hand and is ABOVE the Forearm
Project1201.jpg


1) Go into her components and Double Click newfhandl
2) Make sure you are drawing on “zerosuithandl”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWFOREARML: This Component is the Back Forearm, and is BELOW the UPPERARML & HANDL
Project1401.jpg


1) Go into her components and Double Click newforearml
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWTHIGHL: This Component is the Back Thigh and is ABOVE the CALFL
Project1501.jpg


1) Go into her components and Double Click newthighl
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWCALFL: This Component is the Back Calf and is BELOW the THIGHL
Project1601.jpg


1) Go into her components and Double Click newcalfl
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWUPPERARMR: This Component is the Front Arm and is BELOW the FOREARMR. It has two frames, and both will need to be drawn on in order for the “Arms Behind Back” Position to work.
Project1701.jpg


1) Go into her components and Double Click newupperarmr
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod, then Copy
4) Click on the second Frame.

Project1801.jpg


5) Paste the Mod from Frame 1, and Modify to fit the new position
6) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWHANDR: This Component is the Front Hand and is BELOW the FOREARMR
Project1901.jpg


1) Go into her components and Double Click newhandr
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWFOREARMR: This Component is the Front Forearm and is ABOVE the UPPERARMR & HANDR
Project2001.jpg


1) Go into her components and Double Click newforearmr
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWTHIGHR: This Component is the Front Thigh and is BELOW the CALFR & BACK
Project2101.jpg


1) Go into her components and Double Click newthighr
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWCALFR: This Component is the Front Calf and is ABOVE the THIGHR
Project2201.jpg


1) Go into her components and Double Click newcalfr
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NOTE: You're going to notice that this component has a Layer named “glare”. This layer is the shine over the calfr, outlined in orange. If you copy the layer, you can paste it in the timeline of another component, unlock it, and modify it, you can put a shine on anything.

EXAMPLE: The glare layer was added to the Arms and Breasts of my Trinity Mod
Project0102.jpg

NEWNIPPLER: This Component is for the Front Breast's Nipple, it is Dynamic so it will shift and sway as the breastr component moves.
Project2301.jpg


1) Go into her components and Double Click newnippler
2) Make sure you are drawing on “Body”
3) Draw your Mod
4) You have two options here. Right click and set the “Reference” layer as a “Guide”, or delete it.

NEWNIPPIERCER: This Component is for the Front Breast's Nipple Piercing, it is Dynamic so it will swing as the breastr component shifts and sways
Project2401.jpg


1) Go into her components and Double Click newnippiercr
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWCHEST: This Component is the Front of her TORSO and is below the BACK.
Project2501.jpg


1) Go into her components and Double Click newchest
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

Again, this is where Faceless's Template comes into play. The Chest component is set to be BELOW the NEWTHIGHR Component. If you want your Chest to be ABOVE the thighr, open Facless's template, press F9, and scroll down to line 69. Copy the selected portion of Coding on line 79

Project2601.jpg


Return to the “Her Costume Template” and paste the coding over the selected portion shown on line 9:

Project2701.jpg

NEWBACK: This Component is the Back of her TORSO and is ABOVE the THIGHR
Project2801.jpg


1) Go into her components and Double Click newback
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NOTE: Again you will notice a Glare Layer, two of them actually. If they are useful, good; if not, you can delete them.

BREASTR: This Component is the Front Breast and is ABOVE the NEWCHEST
Project2901.jpg


1) Go into her components and Double Click breastr
2) Make sure you are drawing on “Layer 1”

Project3001.jpg


3) Scroll over the timeline until you reach the desired size breast (I'm choosing 110)
4) Right Click and Insert Keyframe

Project3101.jpg


5) Make sure you are drawing on the single frame only
6) Draw your Mod

Project3201.jpg


7) Double click the excess frame, until the whole thing is selected, minus the frame your mod is on
8.) Right Click and Remove Frames

Project3301.jpg


9)You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

BELLYPIERCE: This Component is the Chest's Piercing, it is Dynamic so it's swings as she breathes.
Project3401.jpg


1) Go into her components and Double Click bellypierce
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWSHOULDERL: This Component is the Shoulder BEHIND everything EXCEPT the Left Arm
Project3501.jpg


1) Go into her components and Double Click newshoulderl
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NOTE: This Component has a Glare Layer.

NEWNIPPLEL: This Component is for the Back Breast's Nipple, it is Dynamic so it will shift and sway as the breastl component moves.
Project3601.jpg


1) Go into her components and Double Click newfnipplel
2) Make sure you are drawing on “Body”
3) Draw your Mod
4) You have two options here. Right click and set the “Reference” layer as a “Guide”, or delete it.

NEWCHESTBACK: This Component is Between the Breasts
Project3801.jpg


1) Go into her components and Double Click newchestback
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWNIPPIERCEL: This Component is for the Back Breast's Nipple, it is Dynamic so it will swing as the breastr component shifts and sways
Project3701.jpg


1) Go into her components and Double Click newnippiercel
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

NEWBACKSIDE: This Component is the ass Behind the BACK, and THIGHR
Project3901.jpg


1) Go into her components and Double Click newbackside
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.

BREASTL: This Component is the Back Breast.
Project4001.jpg


1) Go into her components and Double Click breastl
2) Follow the intructions for “BREASTR”

HER Layouts
The Layouts display the components together as they appear in the game. There are seven layouts in all. Head, left arm, left leg, right arm, right leg, torso, and torso back.

Rather than repeat everything you've seen above, I'll break this down simple, using the Torso Layout.

Project4101.jpg


1) Choose your Layout in the Library.
2) Double click the component you wish to modify. (I'm trying to modify the Calfr)
NOTE: Double clicking the Arms or Legs, will Open another Layout.

Project4201.jpg


3) After Double clicking the Calfr Component, you will notice that the timeline has only two layers, the Calf and Thigh. Drawing on these layers will not produce a mod.
4) You are still in the Right Leg Layout.

Project4301.jpg


5) Double Click until the desired component's name appears here
6) And the timeline shows “Layer 1” + “Outline”. Now you are ready to draw your Mod.

HIM
HIM Setup
You have two folders in the “Library”. His Components & His Layouts
Project0103.jpg

HIM Componets
PANTSTOP: This component is ABOVE the Torso & Right Thigh Components.
Project0202.jpg


1) Go into his components and Double Click pantstop
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISPENIS: This component is Behind Everything.
Project0301.jpg


1) Go into his components and Double Click hispenis
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISUPPERARM: This component is the Back upper arm, and is BEHIND the Forearm.
Project0402.jpg


1) Go into his components and Double Click hisupperarm
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISHAND: This component is the Back hand, and is ABOVE the Forearm.
Project0502.jpg


1) Go into his components and Double Click hishand
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISFOREARM: This component is the back forearm and is BEHIND the Hand, but ABOVE the Upper arm.
Project0602.jpg


1) Go into his components and Double Click hisforearm
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISUPPERARML: This component is the Front arm and is BEHIND the Forearml.
Project0702.jpg


1) Go into his components and Double Click hisupperarml
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISHANDL: This component is the Front Hand and is BEHIND the Forearml.
Project0802.jpg


1) Go into his components and Double Click hishandl
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISFOREARML: This component is the Front Forearm and is ABOVE the Upperarml & handl.
Project0902.jpg


1) Go into his components and Double Click hisforearml
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISTHIGHL: This component is the Front Thigh and is ABOVE the Torso & Calfl, but BEHIND the Pantstop.
Project1002.jpg


1) Go into his components and Double Click histhighl
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISFOOTL: This component is the Front Foot and is BEHIND the Calfl.
Project1102.jpg


1) Go into his components and Double Click hisfootl
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISCALFL: This component is the Front Calf, and is BEHIND the Thighl, but ABOVE the Footl.
Project1202.jpg


1) Go into his components and Double Click hiscalfl
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISTHIGHR: This component is the Back thigh, and is BEHIND the Torso, but ABOVE the Calfr.
Project1301.jpg


1) Go into his components and Double Click histhighr
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISFOOTR: This component is the Back Foot, and is BEHIND the Calfr.
Project1402.jpg


1) Go into his components and Double Click hisfootr
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISCALFR: This component is the Back Calf and is BEHIND the Thighr, but ABOVE the Footr.
Project1502.jpg


1) Go into his components and Double Click hiscalfr
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HISTORSO: This component is the main body of the HIM, and is ABOVE the Arm, Right Leg, & Penis, but BEHIND the Left Arm, Left Leg, and Pantstop.
Project1602.jpg


1) Go into his components and Double Click historso
2) Make sure you are drawing on “Layer 1”
3) Draw your Mod
4) You have two options here. Right click and set the “Outline” layer as a “Guide”, or delete it.
NOTE: Setting a Layer as a Guide will prevent it from showing up in the game, as well as allowing you to return later to modify easier.

HIM Layouts
The Layouts display the components together as they appear in the game. There are five layouts in all, Arm LAyout, Left Arm Layout, Left Leg Layout, Right Leg Layout, and Torso Layout.

Rather than repeat everything you've seen above, I'll break this down simple, using the Torso Layout.

Project1702.jpg


1) Choose your Layout in the Library.
2) Double click the component you wish to modify. (I'm trying to modify the Pantstop)

Project1802.jpg


3) Double click the desired component
4) Until the component's name appears here.
5) When your Timeline shows, "Layer 1" & "Outline", you are ready to draw.

FUTA
Not Finished... yet ;D

Finishing Up
Adding Character Code
Project4401.jpg


1)Open the loader, open the Custom tab, and set your character with the desired traits

Project4501.jpg


2) Open the Modding tab
3) Click “Generate”
4) Right Click, Copy.

Project4601.jpg


5) Paste your Character Code between the “ “, to have your custom settings load automatically.
NOTE: I recommend pasting your custom code into a notepad first, and edit out, only what you need.

Publishing
Project4701.jpg


Go to “File / Export / Export Movie”

TESTING:
Project4801.jpg


Open Loader
Go to Modding Menu
Click Import SWF

Project4901.jpg


Find your SWF
Click on it
Click Open

Project0104.jpg

Project0203.jpg

Common Mistakes
Outlines and Growing Boobs
You're going to notice immediately that there are outlines everywhere, and the breasts continue to grow, over and over again.

This is because every component is registered already.

SIMPLE SOLUTION:
Press F9, and click Layer 1, Frame 1

Project5301.jpg


Say the only components you want to use are the Thighs and Calves. Select every other Component line and remove them until your code looks like this.
Project5401.jpg
 
Last edited by a moderator:

ModGuy

Content Creator
Joined
Feb 17, 2011
Are there images in this?
If so they may be broken.

If not, consider making some to further help.
Otherwise a pretty nice guide.
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Yeah, there's images. Full screen shots and arrows pointing to each numbered step. I just checked again to make sure, and I can see them ???. Can anyone else confirm that they are or are not visible.
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Do me a favor Synon. Stick around for minute. I'm going to attempt to fix the first image in "Her Setup" Let me know if it works.

EDIT: Fixed, did it work?
 

Synonymous

Content Creator
Joined
Jul 23, 2012
Nevermind, it works now.

You weren't linking to the actual blahblah.jpg's so they weren't showing up.
 

dantethedarkprince

Content Creator
Joined
Jun 15, 2012
Crap, I was adding the wrong image link. I didn't do anything different than what I do for my screen shots in my mod threads

EDIT: I fixed all 52 image links... I think.

EDIT 2: Great! I was worried there for a second that all that hard work this morning was for nothing.
 

blackcobra

Content Creator
Joined
Mar 29, 2014
How do I hide the old nipples while showing the new nipples?

I am a newbie at Flash and creating Mods but I have found the tutorials very helpful and have successfully created wide and long nipples that are larger than the old nipples and cover them up but I am trying to create nipples that are a little higher up on the breast and perky.
 

blackcobra

Content Creator
Joined
Mar 29, 2014
Which breast movie clip?: (1) the vanilla breast or (2) new breastr with the nipple layer deleted

(1) I tried programmatically setting the nipple visibility to false but that hid the new nipples

Code:
main.her.torso.midLayer.rightBreast.nipple.visible = false;
nipr = new newnippler();
main.loadManual(nipr, main.her.torso.midLayer.rightBreast);

(2) I tried instantiatiating and loading a new breastr with the nipple layer deleted but that just added a gray skin.

<code from #1 plus the following>
Code:
rtit = new breastr();
rtit.gotoAndStop(main.g.characterControl.breastSize + 1);
main.loadManual(rtit, main.her.torso.midLayer.rightBreast);

I am using Mod Template v0.96.4.fla

I know I am showing my ignorance but any help is much appreciated.
 

Faceless

Content Creator
Joined
Jun 12, 2011
Try this:
Code:
for(var j = 0; j < main.her.torso.midLayer.rightBreast.nipple.numChildren; j++) {
    main.her.torso.midLayer.rightBreast.nipple.getChildAt(j).visible = false;
}
You should, of course, make everything visible again when unloading the mod.
 

blackcobra

Content Creator
Joined
Mar 29, 2014
Worked! Thanks.

The reset works when unloading the mod via the "Reset" button on the first tab but how do I register the reset function so it is called on a mod reset on the "Modding" tab (or is that only for vanilla mods)?
 

Faceless

Content Creator
Joined
Jun 12, 2011
The latter. The reset button on the Scene tab was added precisely because the Modding tab reset is for vanilla only.
 

blackcobra

Content Creator
Joined
Mar 29, 2014
I am making a couple of body bods: slender and skinny. I have replaced right thigh, left thigh and chest with custom components and set the butt visibility to false. The skinny mod has an extension to the upper butt part of the right thigh so it extends further clockwise so there is no gap for rotated legs (see last pic).

The extension shows through part of the chest but not completely. The slender version does not have that extension but there stills looks to be some bleed through on the fill (but no outline).

I removed the fill to the three custom components to show that the new chest extends over the bleed through.

Any suggestions?

Without extension

 

Attachments

  • reason_for_extension.png
    reason_for_extension.png
    149.5 KB · Views: 855
  • clear.png
    clear.png
    160.1 KB · Views: 524
  • with_hip_ext.png
    with_hip_ext.png
    152.4 KB · Views: 533
  • without_hip_ext.png
    without_hip_ext.png
    151.1 KB · Views: 603

MyNameIsChef

Potential Patron
Joined
Dec 29, 2014
Oi, Prince Dante,
Huge fan of your work here.
Since the website-change your old links for Faceless' Template and your streamlined Costume Templates aren't working anymore. Is there any chance of you updating them?
Best regards,
Ya Boi, M-m-m-my name chef
 

Skeleton15

Potential Patron
Joined
Oct 12, 2013
Hey I want to know if anyone knows if their is any way to bring certain body parts in Flash Animate above another. Like say I want to have torso segments above leg segments. How would one do that if possible?
 

Users who are viewing this thread

Top


Are you 18 or older?

This website requires you to be 18 years of age or older. Please verify your age to view the content, or click Exit to leave.