krlsmnk said:
I've had some issues with it though. Some items can be loaded onto characters but when the character is saved and reloaded, those items go missing.
This problem may be related to the unprecedented
scope of the 666 mod. For example: the character code string might contain so much customization detail that it exceeds some hidden length-limit (2000 characters?) and gets partially truncated.
Please try to generate a charcode (by clicking the Generate button on the Modding tab). Confirm that this code triggers the bug behavior that you've witnessed. Give it a quick glance for obvious errors (e.g. premature truncation, corrupted characters), and then post it here.
I've found the mods in the mod pack specifically, even tried renaming them thinking it was a referencing problem with the generated character code.
I'd advise you
not to rename SWF files in the moreClothingMods folder unless you understand what you're doing
(i.e. you know how to update the moreClothing configuration file). In most cases, the game will simply become unable to "find" the renamed mod file, and so the associated clothing item will become unusable during gameplay.
As far as I can tell,
krizalid took care to write out the moreClothing configuration entries properly (and/or test them carefully). Messing around in the moreClothingMods folder of the 666 mod probably isn't useful, because there simply
aren't any errors (such as duplicate names) that would need correction.
Of course, you're welcome to tinker with the moreClothing config file if you want to
add SWF file references (for greater customization potential) or
remove them (for faster startup), or
reassign the existing ones (to suit your personal preferences).
It only happens with a couple mods that I've seen, and I'll list the ones I've used.
Around Leg Panties
Pants Down
Cleavage Short Tank
Pushed Down Shirt
I couldn't reproduce the error with these mods - either in the 666 modpack context, or with a fresh Loader install. The listed files are all conventional "vanilla" clothing imports, which tend to be highly reliable
(as opposed to Loader mods, which can be more sensitive to code incompatibilities and load-order). Furthermore, these mods have been a standard part of
sby's
Loader Pack for some time -- if they were unreliable, then we would probably have heard complaints.
So - the problem is
probably something in the environment. You might be running a dialog mod which is auto-stripping the girl's Top (for narrative reasons). You might have created a Character Folder which is auto-applying its Mods.txt file and thereby overwriting some clothing elements. You might have installed an additional Loader mod which tinkers with the game's costume layers. You might have inadvertently saved your character with Top.Alpha=0, so that any shirt she attempts to wear will appear invisible. You might be using the clothing items in conjunction with a special body-mod or hairstyle, which is unexpectedly Overwriting parts of the girl's clothing. Maybe you're using 27 bodymods simultaneously and causing Flash to automatically cull some sprites due to memory exhaustion.
We'll know more after you post the charcode.
Please note that we may ask you to try to reproduce the problem with a fresh install of the 666 mod, or with a fresh install of sby's Loader Pack (e.g. by attempting to Load your charcode in a "clean" environment and then observing the results). You may be able to save time by downloading these two zip files in advance. If you're feeling ambitious, then you could even attempt to start the differential troubleshooting stuff on your own :)