This is also my first post on this website. Hello!
Welcome to the Undertow forums. Please feel free to have a look around. Be sure to check out the
Downloads area (some people overlook it at first) and some of the other discussion boards (dealing with videogames, nude modding, wrestling, role-play, and so on).
One minor nitpick: when you're adding tags, please try to use
one tag per concept. <furry> is fine; <furries> is fine; but <furry>
and <furries> is redundant. If your concept doesn't exist in the tag database yet (such as Judy Hopps) then you can tag it however you like and we'll follow your precedent. So you could use <judy hopps> or <judy hopps the rabbit> or <judy hopps (zootopia)> or whatever. But once you've established
that tag, the additional <judy> and <hopps> tags aren't really needed.
I can make the visuals myself, but I couldn't make an swf of it because I don't have any Flash editing programs.
There are free tools for editing and
compiling ActionScript
code; you can create code-only mods without touching Adobe software. You may also be able to assemble a "Frankenstein" amalgamation of free tools and scripts which will allow you to publish SWF files with your own custom graphics inside.
@AdrianMcClean has apparently done so (as mentioned
here). If you're curious about the details then you can
contact him by private message. This isn't necessary, of course --
it's perfectly acceptable for you to focus on actual artwork and let other people deal with the SWF stuff. It's just an option in case you're bored/curious/whatever.
I'm looking for someone who does have access to flash development programs who can import my custom clothes and make swf's out of them.
This is a (usually) a trivial task for any Flash modder;
just post your files in a vector format (such as SVG or AI) and someone will take care of it
(so that they can reap a bit of glory in exchange for five minutes of work). Raster formats (such as XCF, PSD, or PNG) are also acceptable, although the resulting in-game graphics will tend to be less crisp at high zoom levels. And the file sizes will be larger when raster graphics are embedded into a SWF file, but that's rarely a concern since few people are on dialup internet nowadays :)
It gets more interesting if you want to create clothing which responds to the in-game RGB sliders. Such mods require that either:
- the original artwork must be divided into separate layers, one or more of which can be independenty RGB-shifted (while preserving highlight and shadow details on the upper layers)
- the Flash modder must put in additional effort (e.g. because you've provided single-layer artwork and so they need to carefully dissect or re-trace the whole thing)
It gets even more interesting if you want to include physics features in your clothing -- such as swaying skirts, stretchy straps, dangling tassels, etc... That's a more "advanced" topic; I'm happy to discuss the details if you're interested, but it should probably wait until you've settled in and completed a few projects.
Making your clothes respond to the SDT breast slider is intermediate in difficulty - between the straightforward RGB shifts and the arcane physics features. It really depends on how fancy you want to be. It isn't too tough to create a solid-colored shirt or bra which simply
stretches or
fits around breasts of various sizes. On the other end of the scale, you can create a mod which actually
adapts to various breast sizes as if it was an actual garment.
You don't need to deal with any of this stuff right away; feel free to file it under "inspiration" and proceed with your own stuff. But if you
do intend to tackle some of the more advanced features, then I'd encourage you to
talk to a Flash modder before you begin. They can help you to organize your work in a way which is amenable to the peculiarities of SDT, and can make suggestions to reduce the amount of frustration and re-work which you'll encounter during the project.
I could make hairpieces myself, however.
Keep in mind that there's potential to use the "physics" system built into SDT in order to provide limited hair animation. You can find an overview
here. It's a somewhat arcane process and most of the rigging work is done in Flash, so it
usually requires a Flash-savvy artist. Collaboration between an artist and a Flash modder can also be effective.
But again - it's an extra layer of complication, and it isn't necessary for you to get involved with it. If you'd prefer to just keep things simple for the moment then there's no problem with releasing a few PNG hairstyle mods and taking requests.
Just in case you haven't seen it --
@BrokenToaster's
thread contains a whole section of platform pumps. He's semi-inactive at the moment, so you could try reading through the last few pages of his thread for any unfulfilled footwear ideas.