Normal
Editing the texture a model uses with a hex editor is not the right way to do it. The library contains parsing code for Pac files (currently supporting two versions of the format, there are some unsupported versions and types of the format, mostly to do with certain customization aspects), it is capable of changing texture names for each of the meshes in a model, to any length that you'd like (unlike hex editing which would have you restricted to the same length).
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