Normal
If you have some samples that seem to exhibit this, I could put them through some testing. When I was just starting to play around with partcuts, I did run across some odd behavior that I have yet to loop back around to in order to see if I could now pin down an explanation to what I saw back then. Of course, the most likely reason for me thinking they were 'odd' is that I was at ground-level understanding back then.I've started getting the hang of Geometry Nodes in Blender, but I still need to do a bit more testing with vectors other than standard unit vectors. When dealing with a single axis, everything looks perfect, but I'm getting some "drift" when working with non-zero values along multiple axes. Once I've got that down, I'll write a custom geometry node to translate the floats back into binary to make it faster to get the data back into the pacs and post the whole thing here.
If you have some samples that seem to exhibit this, I could put them through some testing. When I was just starting to play around with partcuts, I did run across some odd behavior that I have yet to loop back around to in order to see if I could now pin down an explanation to what I saw back then. Of course, the most likely reason for me thinking they were 'odd' is that I was at ground-level understanding back then.
I've started getting the hang of Geometry Nodes in Blender, but I still need to do a bit more testing with vectors other than standard unit vectors. When dealing with a single axis, everything looks perfect, but I'm getting some "drift" when working with non-zero values along multiple axes. Once I've got that down, I'll write a custom geometry node to translate the floats back into binary to make it faster to get the data back into the pacs and post the whole thing here.
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