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Thanks for sharing, I took a quick look and will take a deeper look when I've got some more time.I read your instructions, and I'll probably try to simplify the process by updating Better Collada to export "meshes" that pactool will recognize as cut updates. As for importing, Better Collada doesn't support that and I'm not really sure it's needed, I might instead make similar "meshes" when exporting with pactool and provide a modified version of your script to load the data from those "meshes" as cuts instead of needing to use raw hex.I don't believe this is possible, so your cuts need to be conservative, only cut what's absolutely necessary (as in, what would actually end up clipping) that way if a part of the mesh needs to cut to prevent other clipping, it won't leave areas with "gaps", though this would be exceedingly rare either way, take mystic as an example, her arms are cut on many outfits, and then the sleeves/gloves of many of those outfits are cut by her gauntlets, at no point is the arm under actually going to appear again because it's always covered by something, this is only going to be relevant if you're trying to "un-cut" for a translucent texture mesh, and technically there is a way to do this, but it's currently blocked due to armor swapping, I am looking into ways to only allow this with limited capacity that would be useful for actual mods but not for people who want every outfit for free.
Thanks for sharing, I took a quick look and will take a deeper look when I've got some more time.
I read your instructions, and I'll probably try to simplify the process by updating Better Collada to export "meshes" that pactool will recognize as cut updates. As for importing, Better Collada doesn't support that and I'm not really sure it's needed, I might instead make similar "meshes" when exporting with pactool and provide a modified version of your script to load the data from those "meshes" as cuts instead of needing to use raw hex.
I don't believe this is possible, so your cuts need to be conservative, only cut what's absolutely necessary (as in, what would actually end up clipping) that way if a part of the mesh needs to cut to prevent other clipping, it won't leave areas with "gaps", though this would be exceedingly rare either way, take mystic as an example, her arms are cut on many outfits, and then the sleeves/gloves of many of those outfits are cut by her gauntlets, at no point is the arm under actually going to appear again because it's always covered by something, this is only going to be relevant if you're trying to "un-cut" for a translucent texture mesh, and technically there is a way to do this, but it's currently blocked due to armor swapping, I am looking into ways to only allow this with limited capacity that would be useful for actual mods but not for people who want every outfit for free.
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