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I have never learned Blender or Photoshop normals.

So I can only search for some tutorials on YOUTUBE or google.

But most of the time I can't understand it because I don't have the basic knowledge.

When I was making Shion's outfit mod, I tried to make a normal map for the first time.


This is my step. (But I think this method is very wrong for BDO. I also hope someone can tell me the correct method.)

1. use Photoshop : Filter > 3d > Generate Normal Map

[ATTACH=full]159094[/ATTACH]

2. use GIMP :  File > Export As > Compression "BC3nm / DXT5nm"

[ATTACH=full]159097[/ATTACH]

3.  I don’t know why, but the normal map turned into a translucent red texture.

I don't know if this works for BDO.

[ATTACH=full]159098[/ATTACH]


There is a correct way to do this, but I'm not sure if this works for BDO.

Please search for "Baking Normal Maps 2 Methods   Blender OR Substance Painter" on YT


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