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[ATTACH=full]160894[/ATTACH]I have the textures, but the PBR materials are for principled XPS shader, I use the materialize software for this, but when inside the game it looks bad because it uses principled BSDF.Does anyone know of a good settings to generate the materials using the materialize software?I still can't quite understand how PBR materials work.I've already done the weight painting for this model.[ATTACH=full]160892[/ATTACH]First test in game.
[ATTACH=full]160894[/ATTACH]
I have the textures, but the PBR materials are for principled XPS shader, I use the materialize software for this, but when inside the game it looks bad because it uses principled BSDF.
Does anyone know of a good settings to generate the materials using the materialize software?
I still can't quite understand how PBR materials work.
I've already done the weight painting for this model.
[ATTACH=full]160892[/ATTACH]
First test in game.
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