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I have the textures, but the PBR materials are for principled XPS shader, I use the materialize software for this, but when inside the game it looks bad because it uses principled BSDF.

Does anyone know of a good settings to generate the materials using the materialize software?


I still can't quite understand how PBR materials work.

I've already done the weight painting for this model.


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First test in game.


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