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Using resorepless+custom edits does require some knowledge of how game file structure, i find it weird that it worked to begin with with the option to "let the program decide", there must have been duplicates.

I guess it was MI has some capability to handle the duplicates but as devs  keep changing things it no longer works.


Yea the instruction to place textures in files_to_patch assumes that option is used so naturally it wouldn't work with "keep the folder structure".


Well if you use only outfit mods via textures it is easy enough as game has all PC textures in character/textures.


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