A follow up from that error of mine, apparently before deleting the faces, it could convert the DAE back to PAC. But when I removed the faces, it
failed. However, trying the same thing with my friend's edited DAE file, it worked flawlessly.
[ATTACH=full]91426[/ATTACH]
EDIT: not sure why this post doesn't need mod approval, I wrote an incredibly long post above this detailing my problem, hoping you, Suzu, or someone else could diagnose it, but it didn't get through. So I will try to explain again. So to summarise:
I don't actually think specifying the bones was the issue. I could convert my upperbody without specifying the bones. I could convert back from DAE back to PAC, with the ORIGINAL DAE file, with no issues.
Anyway, what I tried to do, was removing the underwear of Karlstein, and upon opening it (PAC), I saw 3 different meshes. Naturally it came to mind that the first one, was the underwear.
[ATTACH=full]91430[/ATTACH]
So I removed it's faces, and was left with, well, nothing. It was a blank DAE file, reduced to around 3kb. I have a friend who did this exact same thing to his Mystic's Karlstein and it worked flawlessly. He sent me his PAC file, I opened it to DAE, opened the DAE, and it was just as blank as mine. Only difference was, mine just refused to convert back into PAC.
Here's a comparison between my friend's mystic DAE to PAC conversion process, and mine:
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I even tried editing the texture file, which worked for the upper body, but the lowerbody had some weird extra textures sticking out, that aren't holes. I already fixed upperbody, shoulders, and lowerbody. So I resorted to editing the 3D mesh because it seemed more accurate. (I can't really tell with the textures in photoshop).
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As you can see below, the upper body went flawlessly. I just cannot figure out for the life of me, what went wrong with the lower body
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