DigitalSmutExports
Content Creator
- Joined
- Sep 12, 2018
Hi,
I am currently writing one of two possible endings for my dialogue project and I've run into a problem
I read in the documentation for Dialogdisplayedit by sby that it hides lines that are just code and no text. Very nice - empty text boxes drive me mad.
However at the ending of my dialogue I want to fade to black, remove the characters from frame, and cue the end screen and sound effects and I find myself relying on cyrillic characters for the timing of it all. They seem to count as characters towards dialogdisplayedit. Is there some Trigger or other trick that I can use that does nothing but delay the next line for a set amount of time. the dialogue snippet currently looks as follows:
on intro10 it's not an issue of course, but on 12,13,14 it is.
Can someone offer a solution?
Thanks!
I am currently writing one of two possible endings for my dialogue project and I've run into a problem
I read in the documentation for Dialogdisplayedit by sby that it hides lines that are just code and no text. Very nice - empty text boxes drive me mad.
However at the ending of my dialogue I want to fade to black, remove the characters from frame, and cue the end screen and sound effects and I find myself relying on cyrillic characters for the timing of it all. They seem to count as characters towards dialogdisplayedit. Is there some Trigger or other trick that I can use that does nothing but delay the next line for a set amount of time. the dialogue snippet currently looks as follows:
Code:
intro9:"characters talking[intro10]"
intro10:"talking some more ББББББББББББББББББББББББББББББББББББББББББББББББББББББББББ.[intro11]" {"style":"Thought","set":{"da.bgm.volume":1}}
intro11:"[FADE_BACKGROUND_000000][intro12]БББББББББББББББББББББББББББББББББББББББББББББББББББББББББББББ"{"set":{"da.background.load":"$Resources/BG/NoSpoilers.png"}}
intro12:"[ANIMTOOLS_Zblank][intro13]БББББББББББББББББББББББББББ"
intro13:"[intro13][END_FLASH]ББББББББББББББББББББББББББББББББББББ"
intro14:"[STOP_BGM]"
on intro10 it's not an issue of course, but on 12,13,14 it is.
Can someone offer a solution?
Thanks!
Last edited: