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No.  As far as I can tell, there is no code within the game which would adjust the typingSpeed variable (aside from Audio Dialogue stuff, wherein the typing speed is linked to the duration of your MP3 files).


I couldn't find anything like that.  Authors have often injected Cyrillic characters into their text files in order to setup interstitial pauses.  "Textless" triggers can be executed instantly.  But I didn't see anything related to overall faster/slower presentation of text blocks.


Try this out and let me know if it works.


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