edgelord 3000
Content Creator
- Joined
- Jan 16, 2018
I figured I might as well just start a topic for the questions I have regarding dialogue technicalities.
1. Is there any way for me to check where her arms are before playing a line? Sort of like
I could probably write an attribute each time I change arms position, but the player is easily able to change hand positions on their own, and no attribute would be written when they do.
2. Can I trick the game into playing a Speak line even when her mouth is... otherwise occupied? I have in my head so many lines regarding her trying to talk with her mouth full but right now I can't use any of them because the game won't let me.
3. Which is better performance wise?
or
The latter is the "cleanest", but with many attributes comes many extra lines, and I'm not sure if that has a noticeable impact on the game or not.
1. Is there any way for me to check where her arms are before playing a line? Sort of like
Code:
generic:"My left hand is on your penis."{"check":{"left_arm":"handjob"}}
generic:"My hands are on my legs."{"check":"{arms":"legs"}}
2. Can I trick the game into playing a Speak line even when her mouth is... otherwise occupied? I have in my head so many lines regarding her trying to talk with her mouth full but right now I can't use any of them because the game won't let me.
3. Which is better performance wise?
Code:
generic:"Line."{"check":{"value":"set"}}
Code:
generic:"[generic_*value*]"{"style":"Thought"}
generic_set:"Line."