Reply to thread

Thanks for the reply!

Posing the characters for each frame and capturing the screen can be... problematic, at least. If several fluid animations are to be made, it should be possible to set keyframes and render the sequences with all the interpolations in between. I'll put my zako projects on hold, in hopes of finding a method of animating more akin to 3dsmax (or other 3d animation software for that matter). In any case, thanks for the contribution!

Creating simple games can be done with little programming skills using software such as Clickteam Fusion Developer. A shooting gallery (without different hitting areas within a body, just a true/false) or a basic 2d platformer can be done with quite ease. I do believe the most problematic aspect is getting the frames themselves.


Top


Are you 18 or older?

This website requires you to be 18 years of age or older. Please verify your age to view the content, or click Exit to leave.