SyntaxTerror
Content Creator
- Joined
- Jul 24, 2014
Hello.
This reminder is aimed at SWF hair modders to help them manage hair layers.
The layers are arranged like this, from top to bottom:
This reminder is aimed at SWF hair modders to help them manage hair layers.
The layers are arranged like this, from top to bottom:
- HAIR_COSTUME_OVER
- HEADWEAR (front)
- DYNAMIC_HAIR_OVER
- HAIR_TOP
- HAIR_COSTUME_UNDEROVER
- CUM
- EAR & RIGHT ARM
- DYNAMIC_HAIR_BETWEEN
- EYEWEAR
- BODY (including right leg, right buttock, right breast)
- HAIR_COSTUME_UNDER
- HAIR_UNDER
- DYNAMIC_HAIR_UNDER
- HAIR_BOTTOM
- COLLAR
- GAG_FRONT
- HEAD & NECK
- GAG_BACK
- HAIR_COSTUME_BACK
- HEADWEAR (back)
- DYNAMIC_HAIR_BACK
- HAIR_BACK
- Dynamic hair and (static) hair layers can be HSL shifted (ie. their tint can be modified with the "Her Hair" sliders in the Custom tab), while hair costume layers don't.
- (Static) hair and hair costume layers will be stationary relatively to the girl's head, but dynamic hair layers won't, because even if the Damping and Top Damping multipliers are set to zero, they will be kept horizontal relatively to the registration point of their symbol and are not influenced by the movements of the girl's head. The only way to have symbols in dynamic hair layers almost not swaying is to keep them as small as possible, with their registration point set in their centre.
- If you want to have multiple layers using the same target layer (eg. having two layers using HAIR_COSTUME_OVER), the first one registered in the Settings of the Action tab will be the one that appears below the others.
- Cum will stick to the head of the girl (ie. not on the hair) and will be hidden by things drawn on the HAIR_COSTUME_UNDEROVER layer and layers above it. Thus, it is better to keep most of the hair drawn on lower layers to have a better looking "money shot".
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