My Code based Loader Mods:
New Slap Hotkey
New ModFilter V1
Reset Him
ExtendedBallRange
just put it in the $INIT$ Folder, and it will increase the range of the Balls slider in both directions.
From peanuts to coconuts
Update: Improved, more efficient Version byModGuy.
Download: View attachment ExtendedBallRange.swf
3rd Arm Fix for various Him-Mods:
ExtendeFutaBreastRange
Unfinished code:
New Slap Hotkey
Lets you give her a little slap, by pressing a key.
Key can be customized through settings file.
Mod is persistant. I recomend putting it in the init folder.
Download: View attachment SlapHotkey.rar
Key can be customized through settings file.
Mod is persistant. I recomend putting it in the init folder.
Download: View attachment SlapHotkey.rar
New ModFilter V1
This mod will allow you to block out certain options from the clothing menu, by loading a list with all the desired ones from a text file. The Idea behind this is, to block out Cloths, that are not compatible with a currently loaded mod, so that only the ones, that actually work are selectable.
An example:
After loading brastExpansionPlus by sby, all Tops, that cover the belly could be blocked out, because they would not look good with the growing belly of the mod.
Features:
- Block clothing, that does not match a loaded bodymod
- lock categories to pre defined selections
- Sort your outfits into themes like, normal, fantasy and sci-fi and filter them accordingly to navigate quicker throgh your collection
-Supports all Costume Categories
- Supports both Whitelists and Blacklists
-Fully compatible with sby's moeClothing Mod
Download: View attachment ModFilter V1.rar
How to use:
1. Put the swf and filter.txt in the mod folder of your choice
2. Add the swf to mods.txt.
3. Edit filter.txt, to define the options that should be selectable.
For more info, see the Guide that comes with the download.
An example:
After loading brastExpansionPlus by sby, all Tops, that cover the belly could be blocked out, because they would not look good with the growing belly of the mod.
Features:
- Block clothing, that does not match a loaded bodymod
- lock categories to pre defined selections
- Sort your outfits into themes like, normal, fantasy and sci-fi and filter them accordingly to navigate quicker throgh your collection
-Supports all Costume Categories
- Supports both Whitelists and Blacklists
-Fully compatible with sby's moeClothing Mod
Download: View attachment ModFilter V1.rar
How to use:
1. Put the swf and filter.txt in the mod folder of your choice
2. Add the swf to mods.txt.
3. Edit filter.txt, to define the options that should be selectable.
For more info, see the Guide that comes with the download.
Reset Him
This is a little Fix for almost all the Him Mods, that don't reset cleanly.
In most cases some Parts of those mods stay behind and sometimes Parts of the guy end up invisible, forcing you to restart the Game, if you want to switch to another player character.
This Mod Gets rid of all left behind parts on Him and restores visability and alpha values, essentially resetting him compleatly.
This is the standard version of the mod, that you can directly load or even better, put into your $RESET Folder.
Download : View attachment ResetHim.swf
Source: View attachment Mod.as
This Version executes only when it is unloaded. Put this into the same character Folder with a Him Mod, and he will reset properly, as soon as you hit the Reset Button.
Download: View attachment ResetHimOnUnload .swf
In most cases some Parts of those mods stay behind and sometimes Parts of the guy end up invisible, forcing you to restart the Game, if you want to switch to another player character.
This Mod Gets rid of all left behind parts on Him and restores visability and alpha values, essentially resetting him compleatly.
This is the standard version of the mod, that you can directly load or even better, put into your $RESET Folder.
Download : View attachment ResetHim.swf
Source: View attachment Mod.as
This Version executes only when it is unloaded. Put this into the same character Folder with a Him Mod, and he will reset properly, as soon as you hit the Reset Button.
Download: View attachment ResetHimOnUnload .swf
ExtendedBallRange
just put it in the $INIT$ Folder, and it will increase the range of the Balls slider in both directions.
From peanuts to coconuts
Update: Improved, more efficient Version byModGuy.
Download: View attachment ExtendedBallRange.swf
3rd Arm Fix for various Him-Mods:
A small mod that fixes the "3 Arms Bug" that happens with some of the Him's.
It automaticly sets the default left Arm on hidden, when the mod is loaded, and returns it to the previous setting when it is unloaded. So you don't have to hide it manually.
A mod for lazy people. It's nothing special, but it works.
Download: View attachment HisLeftArmHidden.swf
Source: View attachment Mod.as
How to: just put it in the same Char folder with the guy and add it to mods.txt
It automaticly sets the default left Arm on hidden, when the mod is loaded, and returns it to the previous setting when it is unloaded. So you don't have to hide it manually.
A mod for lazy people. It's nothing special, but it works.
Download: View attachment HisLeftArmHidden.swf
Source: View attachment Mod.as
How to: just put it in the same Char folder with the guy and add it to mods.txt
ExtendeFutaBreastRange
Increases the Range of the Breast Slider of the Futa. The Breasts can now be 2 Times as Big as before.
Download: View attachment ExtendedFutaBreasts.swf
Source: View attachment ExtendedFutaBreasts.as
Instructions: just put the swf in the $INITS Folder or in its own Character Folder and add it to mods.txt, or just load it throgh the Modding tab.
Importent: You do need Loader Version 5.25c or newer.
Download: View attachment ExtendedFutaBreasts.swf
Source: View attachment ExtendedFutaBreasts.as
Instructions: just put the swf in the $INITS Folder or in its own Character Folder and add it to mods.txt, or just load it throgh the Modding tab.
Importent: You do need Loader Version 5.25c or newer.
Unfinished code:
View attachment mod.ashugo_boss said:I'm currently working on an unusual kind of Code based Mod Project and I think, I could need some advice on this.
The Mod is baasicly a combination of a vanilla Import and a Loader Mod.
The Idea behind this is, that the Vanilla Parts (Hair, clothing or whatever), load just like any vanilla Mod and can therefor be used with sby's moreCloathing.
They are however only empty containers and don't include any actual graphics.
Instead some aditional code is executed, to manipulate there content at Runntime. like loading graphics frome external sources.
I managed to get the vnl Containers to load and also tho add some simple code-generate shapes to them and they disply correctly.
However it seems, like this only works at a very destict time. If I need to wait until I have valid references to the Loader properties, or external image Data is loaded, any additional changes to the containers are not displayed. I also can't access the parent poperty of them anymore, even thouh they clearly had one before and are still displayed. Its like, The distplayed import is merely a copy of my original objects, that I don't have any valid referece to anymore.
I'm starting to think, I'm missing some background information, about how exactly sdt processes Vanilla imports, but searching through the decompiled source hasn't given me clearity.
I hope someone with a deeper understanding of sdt or flash in general can help me out here. Is there still hope, or am I trying to do the impossible heere?
Its however full of debug outputs and stuff, so beware.
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