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Marek takes some time to loot a few of the bodies, before retreating to the life boat.

Searching through one of the slain initiate girls, he finds some sort of map. Not exactly useful in monetary terms, but it could be worthwhile to hold on to for the future.

Not finding anything else of the blood splattered girl's still twitching body, Marek decides to search through another one nearby, and uncovers 18 gold coins on her in a small bag. Not much to a brave, seasoned adventurer like Marek, but to the now dead peasant girl it must have a life savings of sort. Marek considers how much fine ale he'll be able to buy with it...


Marek moves on to the next girl, and notices that this one is pretty much completely nude, and that much of her skin has turned a shade of red from  some apparent burning. Marek suddenly remebers now the girl in the lower cargo hold, whom had begged for her life, only to be used as that elf's human fire shield. Shrugging his shoulders at the pitiful heap in front of him, goes to search the only hiding spot on the poor sod, her boots. (Well, they're were a few other "hiding spot" the girl certainly had, but the warrior was certain the girl would'nt be hiding any valuables in there...) Slipping off her boots, Marek finds a note that appears to be a love note of some sorts. Crumpling it up, Marek prepares to leave to the lifeboat, when he suddenly feels a weak grasp around his ankle.

"P-please...save...me...she promised I'd...ahhh...."

It appears the little welp survived the fire after all, and while her injuries don't seem to be exactly life threatening at the moment, she's in no condition to be moving on her own....



Focusing her divine energy, Myra rolls a 9 and implants her deepest fears into the blade of the nude bandit girl, and almost immediately it takes effect as the hysterical mage suddenly shuts up, her eyes growing wide in sheer terror.


"D-de...demon...demon...DEMON! NOOOOOO!" she screams, throwing down her blade as the last of her sanity breaks completely. "I-I won't die here...I-I can't, I can...ESCAPE!"


With a sudden jolt, the mad woman makes a mad dash for the lower decks of the ship...the still heavily burning lower decks...

Almost instantly, her frantic, mad laughter at the thought of escaping the ordeal on top deck was replaced with the sound of a bloodcurdling screech as the fires engulfed her. Eventually, there is only an agonized gurgle and then silence....


Though Myra felt happy that she had taken out the bandit girl which had tore open her top, she felt as if something was wrong


Choose One:

• You draw unwelcome attention or put yourself in a spot. The GM

will tell you how.

• Your casting distances you from your deity—take -1 ongoing to

cast a spell until the next time you commune.

• After you cast it, the spell is revoked by your deity. You cannot cast the spell again until you commune and have it granted to you. Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.



Well, seems like combat on deck is about finished and everyone is about to board and leave the lifeboat. So maybe you could write a quick thing about how you too were a prisoner that escaped and is now running to the lifeboat?

Or, if you want to spawn in the next settlement that the player's will go to as a traveller, that will work too. Any way you think that would fit is fine.


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