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Long gone, deleted.

For reference, here's how to manage it:


Observe the object structure of what you're looking to replace.

Recreate the classes for each object if they require custom methods/properties.

Recreate the objects within Flash, usually from a decompiler, and assign the classes to them.

Write a loader mod to target the objects to replace and simply assign them to newly instantiated replacement objects.

Hide the original objects.

Write an unload method to reverse the above assignment and restore visibility.


If this doesn't get done, I may have a look again.


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