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I haven't actually played any of the sample games (not willing to fork over credit card details), so this is all just assumption based on the previews.  Would it be fair to say that there's a focus on immediate gratification?  As in: the client is looking for "interactive sex animation" games rather than "70-hour JPRG in which you get to fuck the princess after defeating the final boss"?


Is your client looking to acquire exclusive distribution rights for the game, or acquire the actual IP?  If a game has been previously released in some form (e.g. demo, Patreon sneak-peek, etc), then would it be ineligible for this offer?


Would the developer need to include special DRM or obfuscation measures in order to deter people from ripping the exclusive games and rehosting them elsewhere (or just pirating them)?


What are the basic terms here?  Cash on delivery of a completed product?  Advance funding for development?  Freelance/spec development with client holding first-refusal rights?


What's the approximate timeline?


Do the games need to include SFX and voicework?


Would the games need to conform to the basic third-person 3DCG style of the DollWareHouseGames samples (to maintain a consistent visual theme and appeal to a standard target/demographic)?  Or is the client looking to branch out to different styles and genres (e.g. first-person POV 3DCG scenes, anime-style 2d, sprite sex, etc)?  Also - is there a preference for heterosexual material, or would the client also accept solo/lesbian/transgender/alien/animal/machine/tentacle stuff?


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