Re: Misty Audiologue [Update]
Easy, thanks. Considering I'm just compiling all this, I figured I'd put responsible parties down for credits. :D
Getting them to work should be easy enough, re-saving them as .mp3 with whatever audio editing program was used might be enough. I'd do it myself, but I don't have the programs and the dialogue you've put together is big enough that I'd rather outsource than waste time trying to find programs and learn how to use them. If Cowkazoo (or anyone who can edit audio files) wants to wait until I've finished and discovered all incompatible files before correcting them, that's fine.
Anything that's put in { } and outside of the standard dialogue doesn't work. For example, thoughts don't work (and I've spent a good hour trying to work out how to get it to). Things like [AHEGAO_MOOD], [LOOK_UP], etc work fine as they're actually included in the dialogue line. If you could find an Audiologue that actually does use {"style":"thought"}, {"state":0}, etc, let me know and I can decompile it to work out how it was done.
Whilst they are care to SDT, I think they were introduced long after the Modding Template, which seems to be the limiting factor here. An example of how I enter the dialogue looks like this:
registerDialogue("cum_on_face", "There ya go, [NORMAL_MOOD][LOOK_UP]see?[HAPPY_MOOD]", "There_ya_go_see.mp3", 1);
I suspect if features normally placed between { } were to work, they’d need their own section, whereas I’m simply trying to put it in with the dialogue line (as there’s no where else).
For anyone interested in being helpful:
I've run out of time to do more today, so here's a sample of what's been put together so far. I've registered all lines for: Intro, Intro 0, Intro 1, Resistance, First Throat, First Deepthroat, Cum on Face, CumF5. If the Audio doesn't work for the line, please let me know. I don't believe audio works when you force test the line through the dialogue editor, so you'll need to actually have a play to get them working.