Actually, that would be counterproductive. The iris graphic is in fact face-on. It's simply under some transformation and masking effects.
Oops. Faceless is correct, of course. The
vanilla iris assets exhibit edge-view perspective, but modding projects can use face-view shots (due to abundance of reference material, or ease of editing) and then distort the vectors until the perspective looks reasonable. In fact, that's probably what Konashion did when
creating the vanilla assets. I've edited my previous post.
We could use
better reference images. The eyes that we have are partially obscured by eyelids. It may even be possible to find MLP stuff that's already vectorized, which would reduce the modding workload.
I still think that this would be a good project for a
novice modder. Feel free to contact me (or reply to the thread) if you'd like to walk through this project collaboratively. Please note that you
will need Flash software, but a trial license will suffice. For the sake of efficiency, please familiarize yourself with the basic tools and concepts in advance. Download the
SDTMod.fla template, read through a few
tutorials, sort out the source files and subfolders so that you can generate SWF output files, and then scribble all over the ExampleMod.fla until you figure out how to make your custom shapes appear in-game.
The purpose of a walkthrough is to tackle material which involves
non-obvious graphical interactions, the
coding esoterica of SDT and the Loader, or clever time-saving
tips and tricks from a veteran modder. I wouldn't want to spend time answering a lot of basic questions like
"why are there semicolons everywhere?" or
"what's a Symbol?" or
"how do I add a Layer?"
Faceless
- let me know if you'd like to offer mentorship support for this project (or any Loader Request projects which you think might be appropriate for a novice)