Hello, I’m back again.
This time, I want to share how I dealt with vertex colors.
After some research, I finally found a way to fix the shadow burn on NPCs.
I really want to modify all the NPCs made by Suzu (but I don’t have the time, and I’m also quite lazy), so I’m sharing my solution with everyone. I used Blender; I’m not familiar with Maya, but the logic is similar.
Before starting, it’s recommended to back up the files you want to modify (pac).
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First, enter the vertex paint mode for the body parts and observe which area has the least color.
( As shown in the picture, the area with the least color is located below the Z-axis. Or reduce the model to a position with no color
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Next, enter edit mode > ctrl + a > move along the area with the least color > enter > save dae > pack into pac.
( If the area with the least color is below the Z-axis, use G > Z -1000000. Conversely, if it’s above, use G > Z +1000000.
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Then, restore the model to its original position using ctrl + z (still in edit mode), save the dae, and pack it into pac.
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Finally, unpack the pac and observe the area with the least color again. Repeat the above steps until you are satisfied with the result.
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ex: Sometimes, the model might turn completely gray, which means the file is no longer usable. In this case, use the original backup file to restore it. (.pac)
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If I made any mistakes in what I said, feel free to correct me.
I hope this helps anyone who wants to fix vertex colors. Have fun!
Finally, I present my modified file!
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