Post your videogame ideas that are burning a hole in your brain (2 Viewers)

Weoooo

Master of this Domain
Joined
Dec 3, 2010
I know you have one.

It's very difficult not to have general videogame ideas in this space, cause not only did many of us pick up this whole thing from games, games are also a place that demand this particular role. Slotting in Sexy Enemies for any other type of game opponent is easy to think of and often possible. So I think we've all had those sort of "wouldn't it be neat" types of ideas. Like sure, I'd love a first person stealth game where you broke out of a dark elf prison. A shooter focused on sexy maid guards? Hell yeah. Delmo Gacha? That'd be cool. But if we had the ability to make those happen, we would have at least tried. Games are difficult, yeah. But it's easier than ever to try, it's just that reasonable people understand that some things are just too damn much.

But I know that's not all you've thought of. I know we all have at least one idea kicking around that bugs us not because it could never be done, but because we have this feeling that it could be. If you just knew a little more, or had a different skillset, or had more time to learn, you think it's possible. So it eats at you. It can't leave your head. You think about it, refine it, maybe even take a few stabs but realize that it's just too much. But you don't fail so spectacularly that you can just laugh it off. It's still there. Possible. That which could be, if things were just slightly different.

And it agonizes you.

I wanna hear 'em. Not just because I think that putting the thoughts out there will help exorcize them, but because it's a simple fact that fresh eyes can see things that you can't. Maybe you're obsessing over how to make a sprawling RPG when all you really want to make is a Visual Novel. Maybe the mechanics you want in your game can be accomplished way easier than you think and you don't have to dive deep into engines. Maybe it can be a mod. Hell, it might be a Skyrim mod already, that's more possible than you think. Maybe we can shift the circumstances so that things are slightly different. You never know, and at the very least you have put to text something that had been bouncing around in your head; freeing your mind just a bit. So post! Or don't. You can not, too. That's fine, I won't tell you what to do.
 

Weoooo

Master of this Domain
Joined
Dec 3, 2010
As you probably expected, I made this because of a burning idea that started once I saw that someone had made a Femdom beat 'em up game in openbor. Realizing that you can put characters into states that open interactions suddenly just shifted my understanding of the beat 'em up possibility. Cause rather than focusing on health depletion, you could instead focus on putting enemies into the right state. Instead of being simply punching zako until they go down and then looking at them, you can instead play off of the fragility and vulnerability to make a unique combat experience reflective of the power dynamic that underlies this fetish.

The core idea is that the enemies you fight get knocked around easy, take a long time to get back up, but don't actually go down to damage. HP depletion instead triggers a downed state where you can then do something to finish them. What? Well, I'll get to that. Along with knockdowns from player attacks are flinch animations, falls when enemy attacks don't connect, panic animations, or all sorts of things that will have enemies down or in recovery. My idea would be that those open up finishers, too. I know you can gate damage, and I believe you can restore health, so the enemies would be slowly recovering health constantly so that they not only will never hit 0 HP, but to also force finishers.

So, finishers. That is where the sex comes in. I originally thought that the only finisher could be a sex finisher, but I decided against it for theoretical gameplay reasons and also the realization that it'd just be an animation so you could do whatever you wanted there. Arisetta, the game I linked to, uses different special attack keys to trigger what amounts to different cutscenes. Your ability to do so is gated by how much MP you have. So it should be possible to have MP draining sex finishers and non-mp draining regular finishers. Why MP? Well, because I think you can create MP draining special attacks for enemies, and have them do HP damage if MP is totally drained. I think. Zako who try to rape you make the rape you're doing much more palatable, I've found. It just feels like all this was on the table already, and it's super hot to have the hero be assaulted only to turn it around. And, of course, since this is a videogame and I wrote a blog post about how much I fucking hate them, the player exhausts the zako with his powerful virility.

I know all that was me pointing out that you can, in fact, get in the weeds. But that's what makes this so agonizing for me. Realizing that there can be so many ways to link attack and fall animations, realizing there's a way to set an animation for a wounded state and have different walk animations for it, realizing that there can be different idle poses depending on how close the player is, realizing you can put whatever sound you want during whatever you want, realizing you can do different facing walks, and seeing someone make a femdom game in this free engine using KK for the graphics is killing me because this idea feels so possible but yet out of my reach. And man, does it feel like such a good idea. Cause with all the things I've said, let me walk you through a potentially very possible routine gameplay example.

The player enters from the left, and encounters two unarmed enemies. One dashes forward, and after two hits she gets sprawled out on the ground. The other backs up, but she gasps as she's grabbed by the throat and hoisted into the air. She thrashes her legs and tries to loosen the players' grip, but it does nothing. Lifting her doesn't even really slow him down. He simply waits as her struggling slows. The first enemy is still on the ground, she's writhing slightly but hasn't even opened her eyes yet. A girl with a bat walks in from the right, confidently cocking her hip to one side and resting the bat on her shoulder. The player walks towards her, the girl he has by the throat still struggling to get free. As he nears, the bat girl enters a more ready, but much less confident, stance, and the struggling girl goes limp. He drops her and she falls to her knees while gasping for air and staring up at him. Groggily, even instinctually, she begins to paw at his crotch. The player takes out his cock and she grabs on to it and begins to stroke, lick, and suck it, moaning quietly. It continues until the player decides to finish, which leads to a surprised mmph and gasp as she pulls away, getting a facial. She slumps down, tears in her eyes, humiliated and utterly defeated. The player continues to approach bat girl, and she puts her whole body into a swing. The player's block is actually a dodge, so she ends up spinning around and landing on all fours. Surprised, she doesn't get up right away, and the player capitalizes on this chance and yanks her shorts down and takes her from behind. He finishes inside her and she slumps over, gasping. The girl he first hit has finally struggled to her feet. The player moves back over, and she cringes at the first punch he throws. Drained of MP, the player initiates a non-sexual finisher, which is him pushing her to the ground, her looking up and crying out "no, please," while covering her face, and the player reacting by pulling her wrists together and binding them with a zip tie.

That SOUNDS complicated, but it's not undoable. It's an enormous amount of work, though. Even ignoring making my own sprites, the sheer number of animation calls is overwhelming. Which is why it lives in this deeply frustrating place of a thing I could maybe do if things were different. Maybe I'm just insane and this will be a two post thread, but god damn it did I have to get this out there.
 

horatiojones80

Content Creator
Joined
Jun 22, 2011
Basically a gender flipped splinter cell. You play as a female agent sneaking around and taking out guards and hiding their bodies. The catch is that some of the women are too big to lift over your shoulder, so depending on the size of the female guard's body, you'll have to move their limp bodies in different ways. You'd also be able to strip them.

I sort of took a crack at this here using the GZDoom Engine once I found out that someone else had made a body dragging script and just how easy it is to add custom objects to the game, but obviously the engine is not exactly made for what I have in mind. I'd like to be able to script multiple ways of manipulating limp guards, it'd kind of be like Hitman where you have a menu: strip the woman, drag by her feet, drag by her arms, attempt to throw over shoulder.

If I kept it 2D pixel art I could probably take a crack at it again using Unity. At this point I have a whole collection of images from my porn folder with the background removed, and if you pixelate them enough you can manipulate them in all types of ways pretty easily. I think the next steps would be making a 3rd person version of it in a side scrolling isometric structure, maybe like a beatemup but with some stealth mixed in. Or I could try to go 3D, but I'd be stepping into waters that I have absolutely no idea what the hell I'm doing.

Either way the main barrier is time and effort. It took a lot of effort and time to make this dumb doom mod, and the thing is when you are programming YOUR fetish you're just edging all the time, which is doubly exhausting. All that for something I could not have tied to my name doesn't feel worth it. If I get to a point where I get good enough and modding/programming that I could bang something out in a weekend or two maybe I'll give it a go, but until then It will have to be a pipe dream.
 

Weoooo

Master of this Domain
Joined
Dec 3, 2010
That's honestly a really good point. I've had to stop working on images because I suddenly got really tired for some reason! You have to restrain yourself or you'll never get anything done.

Stealth is tough. Stealth AI is tough, too. I doubt there's a stealth game out there that'd be easy to crack open and do a little replacing, especially since you have a particular idea in mind. Weight is almost never considered, now that I think about it. The stealthguys are always able to pick whoever they like up and move them wherever they want. It's honestly tricky, cause it seems like it wouldn't be that hard but then you're immediately confronted with things being more complicated than you thought. I suppose you'd have to drill down exactly what you'd want out of it, but it seems you're into the whole specific scenario.
 

horatiojones80

Content Creator
Joined
Jun 22, 2011


It would be basically something like this using an existing BeatemUp engine as boilerplate in Unity. The stealth engine would be very bare bones. The weight part would just come from having some sort of flag on the various character classes to determine how they could be carried, wouldn't need to be calculated in any way.

I could probably generate sprites just from using stills from Velvets Fantasies videos, pixelate them and pose them around using Photoshop. It's basically what I did for the DOOM mod, but like I said, it's the amount of time it would take to do that that's stopping me and the fact that I really woudln't be able to tell anyone what I spent 16 hours on a Saturday working on. If I could knock that out in a few weekends fine, but more than that? nope. I'd have to have some legit games under my belt before I did that.
 

AesVann

Designer
Writer
Joined
Nov 27, 2021
haha, ive been writing zako games time to time, ones that I particularly enjoyed thinking of was zako tower defense.

whole thing is bit long, but in short sum it was like this

principle of defense - have income, usually by killing enemy. have towers attack. prevent enemy reaching home.

foes are zako girls obviously, and you get money for stopping them. but time to time they won't die, they will just get disabled and combat ineffective. If you have troop towers that block the way, they can go grab these girls. They offer higher money, and you can even use them for upgrades (naturally occurring income from slave labor, unit training, technology unlock, etc. who knew these zakos had lives before war!)

but I feel all that isn't needed, just tower defense game of pretty girls fighting pretty girl is enough to get fans I think. Just gotta be fun, proper game, and attractive.

as for Horatio's idea, stuff like it is doable in rpg maker much easier actually. NPCs can be given detection range (plugin) or if static guards, have static detection zone using a simple event script copy pasted in 4 tiles or so. player character can navigate around those detection areas and interact with the guard, taking them out. if guard has variable heavy, then player can not move them, unless they have stuff like idk, buzzsaw for gore approach, or jerk off and cover her in semen for lubricant (?). in which the npc can just be terminated as end of the event, or replace the npc to new one that is carried by the player (easiest method is add the dummy in to the player's party.) and this is using bare minimum trigger commands of rpg maker, and definitely barely using any rpg mechanics the tool is intended for. so I think with easy approach, coding it from scratch on unity can be easier as well. like for moving sentry, I recall it is just adding invisible hitbox in front of them, acting as detection. their pathing is preset. Slightly more complicated if they were to hear something and chase the player, but there is tutorial for that.
 

Weoooo

Master of this Domain
Joined
Dec 3, 2010
Zako Tower Defense seems like such an obvious idea yet I can only think of, like, one? The alien tentacle one. If you make it, you'd be serving a starving niche.
 
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Tsukachan

Master of this Domain
Joined
Oct 1, 2017
I want another 3D beat 'em up/action hybrid game like Sifu, Jet Li: Rise to Honor or the Batman Arkham series with many fighter zakos (martial artists, wrestlers, kickboxers and the like) of both genders, or even an arcade-ish 3D beat 'em up game like Fighters Club Online or Dynamite Cop is enough. Also, the game should have sexy environmental takedowns, chokeholds, and sexy KO or death poses and animations as well, from back-pain like in Tekken or slumped on the wall with a half-unconscious eye (pupils up and mouth wide open)
 

WarToad

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Joined
Jun 8, 2021
Tbh I just want a 3rd person action game wherein you fight an all evil female army with a campaign that's a mix of stealth and action. Dont want any nudity in the game. Just want a lot of zako scenes and good death poses, death grunts and injured moans as you take them down. I want the girls to have attractive outfits, specifically with stomach exposed but not something so over the top. I want these girls to be evil too, i dont like the idea of taking down innocent people.
 

AesVann

Designer
Writer
Joined
Nov 27, 2021
Zako Tower Defense seems like such an obvious idea yet I can only think of, like, one? The alien tentacle one. If you make it, you'd be serving a starving niche.
right? it is just matter of time... either I find a thankful gracious partner, or I recover from sick bed and I learn programming, or someone reads my pitches and make game on their own.
 

osw

Club Regular
Joined
Aug 10, 2014
Tbh I just want a 3rd person action game wherein you fight an all evil female army with a campaign that's a mix of stealth and action. Dont want any nudity in the game. Just want a lot of zako scenes and good death poses, death grunts and injured moans as you take them down. I want the girls to have attractive outfits, specifically with stomach exposed but not something so over the top. I want these girls to be evil too, i dont like the idea of taking down innocent people.
Modded Fallout 4, Skyrim and Far Cry New Dawn are the closest to this.
 

Weoooo

Master of this Domain
Joined
Dec 3, 2010
I want another 3D beat 'em up/action hybrid game like Sifu, Jet Li: Rise to Honor or the Batman Arkham series with many fighter zakos (martial artists, wrestlers, kickboxers and the like) of both genders, or even an arcade-ish 3D beat 'em up game like Fighters Club Online or Dynamite Cop is enough. Also, the game should have sexy environmental takedowns, chokeholds, and sexy KO or death poses and animations as well, from back-pain like in Tekken or slumped on the wall with a half-unconscious eye (pupils up and mouth wide open)
Honestly, your best chance is modding. Those things are complicated to make, but replacing models and sounds is less complicated. Aren't there a few female only spawn mods for Sifu?

Although that's not YOUR fighters, so I understand. But you could at least cultivate a sound library so that the enemies sound the way you want them, even if they don't look exactly the way you want them. Making a good feeling 3d brawler with reactive environments probably isn't as easy as replacing models and sounds.

Tbh I just want a 3rd person action game wherein you fight an all evil female army with a campaign that's a mix of stealth and action. Dont want any nudity in the game. Just want a lot of zako scenes and good death poses, death grunts and injured moans as you take them down. I want the girls to have attractive outfits, specifically with stomach exposed but not something so over the top. I want these girls to be evil too, i dont like the idea of taking down innocent people.

Like osw said, Fallout 4/Skyrim are your best bets. There's lots of ways to make very pretty girls in both of them, and not every outfit is insane. I just found this video that has what I would describe as sexy but not too sexy. I also know there's all sorts of animations and ways to play those animations. There's probably sexy voice stuff for Fallout 4, too. Like there's gotta be, right? I can't find it but there's GOTTA be, right?

With a body replacer and some cute clothes and faces, you could make an indoor area in Fallout that has the possibility of the gameplay you want. You can use text notes to get across the evil nature of the all female army so you don't have to try and source Voice Acting, and even make quests and stuff to do in there. It'd be a whole lot easier than trying to make your own 3d project, I think.

I used to be able to build indoor levels in Oblivion, but that's the last time I really tried to make real mods for a Bethesda game. I don't think it's impossible now or anything, but I can't give you any practical tips. But don't let your dreams be dreams! You can give it a shot. Lots of complete morons make mods, I'm sure there's a way to make an indoor quest area that's populated with sexy bad girls.
 

WarToad

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Joined
Jun 8, 2021
Honestly, your best chance is modding. Those things are complicated to make, but replacing models and sounds is less complicated. Aren't there a few female only spawn mods for Sifu?

Although that's not YOUR fighters, so I understand. But you could at least cultivate a sound library so that the enemies sound the way you want them, even if they don't look exactly the way you want them. Making a good feeling 3d brawler with reactive environments probably isn't as easy as replacing models and sounds.



Like osw said, Fallout 4/Skyrim are your best bets. There's lots of ways to make very pretty girls in both of them, and not every outfit is insane. I just found this video that has what I would describe as sexy but not too sexy. I also know there's all sorts of animations and ways to play those animations. There's probably sexy voice stuff for Fallout 4, too. Like there's gotta be, right? I can't find it but there's GOTTA be, right?

With a body replacer and some cute clothes and faces, you could make an indoor area in Fallout that has the possibility of the gameplay you want. You can use text notes to get across the evil nature of the all female army so you don't have to try and source Voice Acting, and even make quests and stuff to do in there. It'd be a whole lot easier than trying to make your own 3d project, I think.

I used to be able to build indoor levels in Oblivion, but that's the last time I really tried to make real mods for a Bethesda game. I don't think it's impossible now or anything, but I can't give you any practical tips. But don't let your dreams be dreams! You can give it a shot. Lots of complete morons make mods, I'm sure there's a way to make an indoor quest area that's populated with sexy bad girls.

Woah what exact mod for fallout is this? I dont like the game but im willing to put through with it with this mod. These models and outfits along with replacing all human male enemies will be good enough for me. So far the best one i found was a mod for saints row. Some guy was able to turn all the enemies into that of the morningstar girls so that was pretty nice
 

Weoooo

Master of this Domain
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Dec 3, 2010
Woah what exact mod for fallout is this? I dont like the game but im willing to put through with it with this mod. These models and outfits along with replacing all human male enemies will be good enough for me. So far the best one i found was a mod for saints row. Some guy was able to turn all the enemies into that of the morningstar girls so that was pretty nice

Like most things, it's probably a whole bunch of mods. I think the guy said he was using Vitaw Wardrobe and something called Knockout Framework? I think the Knockout Framework is what allows enemies to be knocked out rather than killed and that shows up in some of his videos. He's got a patreon because all things must be commodified now and thus is probably a bit cagey about his setup, but I'm sure looking around you'll find all sorts of clothes and faces and bodies to your taste. People figured out how to edit leveled lists back in Oblivion, so replacing all enemies with female enemies is easy. Hell, you can even create your own groups to create factions. The Skyrim sexlab stuff is over there too, so if you want to be able to have enemies surrender rather than kill them and then fuck said enemies after you take them prisoner, that is already possible.

Modding is insane, man. There's so so much you can do. That's honestly the reason to PLAY Bethesda games, after a while they can take on aspects of whatever game you want. I think it was actually Waraji who made the all female Saint's Row mods, and he wrote about how easy they were because he just swapped around what actors spawned. Us Videogame fans are blessed, since we often can just change the media to be what we want. Someone who wished that the gang that attacked Oldboy in Oldboy was made up of sexy ladies can only imagine such a thing. "What if the monsters in Doom were instead sexy elves" is something that can and has been done.
 

Drizzt78

Master of this Domain
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Mar 13, 2011
Anyone remember Barbarian Babes first person pov boxing \ fighting games?

That, but combined with visual novel \ cyoa rpg of sorts.

You're a Georgian era rogue, traveling the world on her majesty's behest. You have to steal a sacred gem from a tribe of wild amazons, deal with Calico Red's pirate wenches, foil the plots of seductive French spies and escape the attentions of Italian Assassinas. CYOA sections determine what items you have (fists, canes, assortment of melee weapons, pistols, poisons and bombs for less scrupulous "heroes"), skills, and which enemies you face. Each section has some generic zako girls (but not too numerous and repetitive, 3-7 encounters with each enemy type per section) and some mini-bosses \ bosses.

You get to decide how to deal with each enemy in a combination of fighting game and CYOA. You could go for a totally PG-13 pacifist knockout only playthrough, behaving as honorably as possible and trying to befriend everyone. You could seduce or molest your defeated foes (possible tickling \ spanking \ groping minigames. Or sex minigames, obviously). Or you could get a lot more lethal and reprehensible. This would affect your reputation, character development and further enemies you face.

Already have a basic tutorial in mind: You're on your way to receive instructions about your first mission at the London MI3 headquarters, when a prostitute bars your way in one of the alleys. Hot, ample, very drunk, very trashy, spilling out of her clothes, but only artistically dirt smudged. You decline her aggressive advances, so she pulls a knife and tries to rob you. In the first few button pressing tutorials, you use your cane to knock the knife out of her hand, but she has a spare. You're given the choice between using your cane or the knife - it does more damage, but provides less defense and makes doing non-lethal damage harder. You can, however, focus on cutting her clothes - this initially does no damage and only makes her enraged, but once she's naked enough, she flees (leaving her purse behind).

Also, semi-hidden option. You can keep talking to her instead of fighting. Seems like a waste of time as she keeps slashing at you (though of course, as a tutorial enemy, she does minimal damage), but with the right combination of dialog options, you can convince her you're going to accept her services. Maybe one solid hit on your part can help convince her that getting your money at knife-point is harder than getting it at cock-point (though having the combat and dialog systems interdependent would be complicated). Now that you're close to her, you can proceed to knock her out. Or actually avail yourself of her services (maybe there's some sort of reward down the line, maybe the sex scene is your reward).

And so on for other encounters in the future. Maybe leaving her dead leads to a visit from the police \ her fellow, more competent, prostitutes a few stages down the line. If she's alive, maybe she recruits you as a swordhand for a future heist, and betrays you \ doesn't depending on how you treated her.
 
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Weoooo

Master of this Domain
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Dec 3, 2010
That's actually totally doable in RPGmaker! Although if you wanted animated fighting that'd be a lot of art work. Honestly, if it was just the choices you could even make it a VN. Or an HTML text based game! If you're up for writing a whole lot. There's a text porn game I found called Love and Corruption where sexual elements are included in turn based combat. I can easily imagine a similar game made out of your setting, especially if what you're most interested in is telling a fun story with different settings and choices that influence how it plays out. With responsive enough graphical elements, it could even scratch the itch of sexy combat. You know, have the character aim at specific body parts and have the graphics change depending on how the attack gets resolved.

Do I know how to do this? No. But I can totally see a RPG type game that has to be easier than trying to make a full on fighting game for the combat parts. Text based RPGs with graphical elements were some of the earliest games on computers, I'm sure the technical parts can't be that bad. But boy would you have to write...
 

AesVann

Designer
Writer
Joined
Nov 27, 2021
its not shared to english community, aka cant find it in loverslab or nexus, but asian community has some hidden gems for it, every now and then ill see mods that i have not seen before on pixiv and twitter, shared only through pixiv and twitter. but nexus and such do have similar mods, to turn everyone in to female npc, make them more sexualized, etc.

CYOA games are very easy to make, one of ways to abuse rpg maker. in the end, all it requires is art and texts. program wise, if you abuse rpg maker, you can use vanilla tool and just utilize flag variables.

is basically
event - auto play
insert 50 paragraphs of usual vn introduction
choices -> choices, turn flag for what choice was done -> choices -> choices but has 3rd choice if certain flag is up etc.
if having event with 50k words feels too much, simply end event with load next level, and do same event auto play on next level to make it like 5k word per event. being rpg maker, can throw in primitive rpg game play or world exploration as well.

one of my demo rpg maker game that i should have kept for portfolio purposes now that I think about it has no combat, all event and texts, practically VN. but it has multiple characters, moving around the map, talking to people, gaining and losing favor for making choices, and stealth play where you have to infiltrate and assassinate etc.

and combat doesn't have to invovle rpg as well, like Fate has pseudo combat system i recall, where VN suddenly gives you like choice after choice 10 times, and if you pick some wrong ones, you take too much damage and get killed.
 

Drizzt78

Master of this Domain
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Mar 13, 2011
That's actually totally doable in RPGmaker! Although if you wanted animated fighting that'd be a lot of art work. Honestly, if it was just the choices you could even make it a VN. Or an HTML text based game! If you're up for writing a whole lot. There's a text porn game I found called Love and Corruption where sexual elements are included in turn based combat. I can easily imagine a similar game made out of your setting, especially if what you're most interested in is telling a fun story with different settings and choices that influence how it plays out. With responsive enough graphical elements, it could even scratch the itch of sexy combat. You know, have the character aim at specific body parts and have the graphics change depending on how the attack gets resolved.

Do I know how to do this? No. But I can totally see a RPG type game that has to be easier than trying to make a full on fighting game for the combat parts. Text based RPGs with graphical elements were some of the earliest games on computers, I'm sure the technical parts can't be that bad. But boy would you have to write...
Hmm. Maybe stuff like Monster Girl Quest is a better template. But the idea of having 3d real time combat, Barbarian Babes style, is more interesting.
 

Weoooo

Master of this Domain
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Dec 3, 2010
Hmm. Maybe stuff like Monster Girl Quest is a better template. But the idea of having 3d real time combat, Barbarian Babes style, is more interesting.

Yeah, since it's your idea it's whatever you find the most interesting. I made this thread cause I wanted to share a feeling that I didn't think was unique, "I theoretically could make this but man is it too much." But I will say that there's a surprising lack of games that focus on dominating bad girls. You'd really think it'd be more common, but it isn't. A fun globe-trotting pulp adventure where you swash and buckle your way through sexy enemies is a strong enough pull to be interesting by itself. But, of course, the question is if it's interesting enough for you to bother going through a seriously long and involved process.
 

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