Dialogue was checked in 70 ms with v3.07 of the DialogueChecker.
I found 4 issue(s) with your dialogue, of which 0 were severe, 4 were major issues, and 0 were minor issues.
Syntax - Major: A line has the same linename as a trigger defined by SDT or a mod, on line 420.
SDT will not play lines for which a trigger action is taken.
The checker reports this error as MAJOR because it cannot identify the location where you'd want to trigger this line but instead trigger the trigger.
If you can't edit the name of your line and must access it for some reason, you can do so by using the "next" lineattribute.
Line 420: RIGHT_ARM_HAND_JOB:"[OPEN_EYES]"{"style":"Him"}
Syntax - Major: A line has the same linename as a trigger defined by SDT or a mod, on line 421.
SDT will not play lines for which a trigger action is taken.
The checker reports this error as MAJOR because it cannot identify the location where you'd want to trigger this line but instead trigger the trigger.
If you can't edit the name of your line and must access it for some reason, you can do so by using the "next" lineattribute.
Line 421: LEFT_ARM_HAND_JOB:"[OPEN_EYES]"{"style":"Him"}
Syntax - Major: A line has the same linename as a trigger defined by SDT or a mod, on line 422.
SDT will not play lines for which a trigger action is taken.
The checker reports this error as MAJOR because it cannot identify the location where you'd want to trigger this line but instead trigger the trigger.
If you can't edit the name of your line and must access it for some reason, you can do so by using the "next" lineattribute.
Line 422: RIGHT_ARM_HIS_LEGS:"[OPEN_EYES]"{"style":"Him"}
Syntax - Major: A line has the same linename as a trigger defined by SDT or a mod, on line 423.
SDT will not play lines for which a trigger action is taken.
The checker reports this error as MAJOR because it cannot identify the location where you'd want to trigger this line but instead trigger the trigger.
If you can't edit the name of your line and must access it for some reason, you can do so by using the "next" lineattribute.
Line 423: LEFT_ARM_HIS_LEGS:"[OPEN_EYES]"{"style":"Him"}
Once you've fixed these issues, try letting me look your dialogue over again. Maybe I'll find something new.