Hello
wonderwall
. Welcome to the Undertow forum.
I'm hoping to get a question about a particular mod, the
Asuka Plugsuit. For some reason I can only generate the arm sleeves but no other parts when I load it as part of a character folder.
That sounds like a priority problem. Your Character Folder contains a few SWF files, a few TXT configuration files, maybe a PNG thumbnail image, and a TXT character-configuration code (which we often describe as a "charcode"). That last bit is important.
The charcode contains customization information relevant to your character - such as her eye color, breast size, mood, etc. It also includes information about her costume. In this case you're using an external costume instead of one of the built-in costumes from the game, and the girl is nude underneath her costume, so the costume data is a bunch of blanks. Footwear:none. Tops:none. Bra:none. Etc.
Imagine that we're loading the Character Folder. This typically involves a Reset, to clear out any unwanted remnants of prior gameplay. So we have a generic light-skinned blonde girl (SDChan). Now we load the SWF file. The girl appears in a complete plugsuit. But then a split-second later we apply the charcode. We see
Footwear:none and so we strip off the "shoes" portion of the plugsuit. We see
Tops:none and so we chop off the upper half of the costume. We gradually remove every bit of the costume
except the sleeves (because charcodes don't include a
Sleeves:none datum). Then we apply the remaining customization options (makeup, skin color, etc). You're left with a perfect copy of your custom girl, but her outfit is badly mangled.
There are two ways to fix it:
- Change the game's Settings.txt file so that Charcodes are applied before loading SWF mods.
- This is done by opening the Settings.txt file in the game's root folder, changing loadCodeLast from 1 to 0, and then restarting the whole game.
- This change may cause some of your existing Character Folders to behave differently.
- SWF mods sometimes include built-in charcode information. For example: a SWF outfit belonging to a dark-skinned fictional character might automatically set the SDT girl's skin to dark, just to save time for the end user. The red plugsuit could have automatically switched the SDT girl's hairstyle to Asuka (it doesn't actually do that, but it could have).
- If you load a SWF file after you've applied your personal customization settings, then there's a risk that your settings will be overridden by those of the SWF author.
- Clean up your charcode
- This is done by opening the Code.txt file in your Character Folder, removing unnecessary key-value pairs, and then saving the file.
- This process is somewhat tedious. You need to comb through the file and preserve the stuff that you explicitly want (such as custom eye color) while removing entries which are unimportant (such as BellyPiercing) and ones which cause interference (such as Footwear:none).
- If you're uncertain of how to do this stuff or too lazy to bother :) then you could try to use an automated tool.
It also frequently freezes the game when I import the swf mod.
Run the game via the
Flash Player projector content debugger (instead of the standard Flash Player projector tool). Try to load the costume and/or play normally until something goes wrong. Instead of crashing, the game will spit out a complicated text message (called a stack trace). Post that message (or a screenshot of it) and we'll investigate.
Once you've done this, you can switch back to the regular Flash Player for future gameplay. Just remember that when you run into a problem, it's a good idea to provide a stack trace if possible. It helps us to identify and solve the problem much more quickly.
Someone on related Rei Plugsuit mentions they get everything else except the arms.
Not related to your problem. That person was probably trying to load the suit into the
vanilla game. The vanilla game doesn't support the type of sleeves which
@Wyld_Card included in his mod.