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What pretty much fucks it up is that Requiem is not run by a mainstream game engine like Cry, or Unreal3 which is Aion or Tera using or even Lineage II etc. The only recent game which has the same engine as Requiem is Skyrim. They both using Gamebryo which Gravity is working with. Skyrim ofc is known for badass mods, but there is one wormwood. Requiem also uses Havok. It's a physics engine based on two or more independently from each other working model parts embedded in NIF files. Each part has it's own different animation run by havok in ragdoll method triggered by server-based events and real-time collisions etc. which are packed in KFM files. This engine is normally used for FPS games like CoD and stuff.And besides, Skyrim ain't an MMO so they don't have much restrictions regarding server- and client-sided structures in the engine. I know theres a hype around this mb you got hit by that and thought of easy swapping models between games.For me it's kinda hawt to get into that. I'm just a nude modder for textures and polygon manipulation. I bet theres more to do if you want to have models swapped from one game into another like Requiem. Being a modder doesn't mean we make models, we often fix mapped image files on polygons like DDS. Building models is for developers and that's a different world.
What pretty much fucks it up is that Requiem is not run by a mainstream game engine like Cry, or Unreal3 which is Aion or Tera using or even Lineage II etc. The only recent game which has the same engine as Requiem is Skyrim. They both using Gamebryo which Gravity is working with. Skyrim ofc is known for badass mods, but there is one wormwood. Requiem also uses Havok. It's a physics engine based on two or more independently from each other working model parts embedded in NIF files. Each part has it's own different animation run by havok in ragdoll method triggered by server-based events and real-time collisions etc. which are packed in KFM files. This engine is normally used for FPS games like CoD and stuff.
And besides, Skyrim ain't an MMO so they don't have much restrictions regarding server- and client-sided structures in the engine. I know theres a hype around this mb you got hit by that and thought of easy swapping models between games.
For me it's kinda hawt to get into that. I'm just a nude modder for textures and polygon manipulation. I bet theres more to do if you want to have models swapped from one game into another like Requiem. Being a modder doesn't mean we make models, we often fix mapped image files on polygons like DDS. Building models is for developers and that's a different world.
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