Normal
Still holding to the tiiiny bit of hope there's a particular, special attack that may dizzy characters. But eh... nothing but a hope. It's the same disappointment as Fate/Extella, which also had removed the stun status (was really looking forward to Tamamo and Medusa). And Star Ocean Anamnesis, as well, which didn't even change the genre, got a huge cast crossover and removed precisely the stun status leaving all others in.In that regard, Hyrule Warriors was a "luxury" by giving most characters a different animation, given that musou games don't really use stun as a staple status and tend to use the same Dynasty Warriors animation everywhere else.Funny thing is that once you get to adventure mode finding stages where you quickly find characters by themselves is rather quick and easy, but you need a little patience.
Still holding to the tiiiny bit of hope there's a particular, special attack that may dizzy characters. But eh... nothing but a hope. It's the same disappointment as Fate/Extella, which also had removed the stun status (was really looking forward to Tamamo and Medusa). And Star Ocean Anamnesis, as well, which didn't even change the genre, got a huge cast crossover and removed precisely the stun status leaving all others in.
In that regard, Hyrule Warriors was a "luxury" by giving most characters a different animation, given that musou games don't really use stun as a staple status and tend to use the same Dynasty Warriors animation everywhere else.
Funny thing is that once you get to adventure mode finding stages where you quickly find characters by themselves is rather quick and easy, but you need a little patience.
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