Normal
I have two questions, first about your current 2015/07/22 loader pack, which is that I used because I straight Love it. The second is other about dialogue mods. Do note I have "NO" code experience and Finally managed to get the morecloths mod to recognize a few hairs. Cant get it to do cloths yet.With the animation tools you provide is there any way to control the dialogue that follows. I know placing a [val] comment will cause them to say what is typedin the val space. But when ever I use a animation it never go like that. I keep trying stuff like "talk talk animation talk talk talk" [val]. I try to come up with some different types and animations but I end up with semi random comments from almost EVERY section. It even replayed the intro a few times. Sometimes when I use a "oral/hand" animation it will play but if I put under option trigger {val} which was the line animation was played under it goes off the handle again... I'm doing this to get a little more interactions with specific actions.The second is.. how do I input other dialogue mods into your loader like DialogueActions or VariableArithmetic
I have two questions, first about your current 2015/07/22 loader pack, which is that I used because I straight Love it. The second is other about dialogue mods. Do note I have "NO" code experience and Finally managed to get the morecloths mod to recognize a few hairs. Cant get it to do cloths yet.
With the animation tools you provide is there any way to control the dialogue that follows. I know placing a [val] comment will cause them to say what is typedin the val space. But when ever I use a animation it never go like that. I keep trying stuff like "talk talk animation talk talk talk" [val]. I try to come up with some different types and animations but I end up with semi random comments from almost EVERY section. It even replayed the intro a few times. Sometimes when I use a "oral/hand" animation it will play but if I put under option trigger {val} which was the line animation was played under it goes off the handle again... I'm doing this to get a little more interactions with specific actions.
The second is.. how do I input other dialogue mods into your loader like DialogueActions or VariableArithmetic
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