the reason for the pullback on change and front layer swap is to allow the game to find where the penis contact point is for the new animation path. It has been in animtools for a pretty long time, i probably added it to prevent a lot of weird bugs (especially where the game thinks you are still in her mouth after the animation changes, and it only fixes after next leaving and entering her mouth)
notes included with animtools has the info. pretty much either register them with a button in the settings, or load them through f2. can also load them through dialogs, just make sure to dump your positions in the settings folder.
not sure if i already tried this, changing the layers of things tends to break stuff xD
[USER=4841]@Pim_gd[/USER] [USER=4426]@stuntcock[/USER] [USER=45573]@DrZombi[/USER] (and whoever else has been doing dialogactions)
also, been tweaking how animtools does dialog triggers in my local copy. i know people mentioned in the past sometimes positions won't load through dialogs. got it working by proxying the nextword function, however there is a chance it could break dialogactions stuff xD
there are some side effects how it is done now where dialogs will play another line right after a position load because of queued lines that don't exist.
so the plan is a post proxy on nextword, and if it is an animtools action, then animtools does its stuff and then calls nextword again to skip it for the regular dialog code.