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Re: sby's loader imports; 8/09/2014: too much stuff to list here


The way I was thinking of using it was to have active folders and storage folders for each type. I would have the half dozen or so files of each type I currently use in the active folders and the rest in storage. When I want to use a new file, or an old one that's in storage, I could move it to the appropriate active folder. When I no longer use one anymore  I could move it back to storage.


If each active folder was named for a clothing type then you could control what type of clothing it would be by having it in the right folder... maybe...


Being able to move default ones into storage would be a good thing. As much as I like moreclothing, there are some default ones I don't care for or just don't use. Being able to move them I to a storage folder would reduce clutter in the active folders and load times.


So I would not suggest going with permanent default folders (excepting for anything the mod will break if it's not loaded - but I don't think there are any), just active and storage for each type. Or at least that's how I would organize it.


The next step up in sophistication would be to allow particular character folders (or dialogues.) to load their own files too so that I could always get the files needed for a character or dialogue - but loading files to more clothing from the character menu is a whole different paradigm than from doing so from the loader at startup.


A compromise or evolution of that would be to have someway to point more clothing to different folders (maybe via a settings.txt file) as it starts up so one could quickly adjust which files would load by tweaking the settings file.


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