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Re: sby's loader imports; oct 23 2014: stuff n such


with doggy6, if you change:

movement resistance mult

which is currently a wickely high value of 6 to something like 0.02, you should see a big difference.


animtools in edit mode has the 'current body resistance' shown up top

above 3 is pretty hard, below 1 is pretty loose




also, while testing if you want to reset current resistance, the 'vars' button will reset it to its max value




edit - for those that downloaded animtoolsV13 before this post, there is a bug with the modpage if you use enableinloaderediting. i uploaded a fixed version. (this also applies to the 3rd loaderpack which is currently being updated and uploaded)


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