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Re: sby's loader imports; oct 23 2014: stuff n suchwith doggy6, if you change:movement resistance multwhich is currently a wickely high value of 6 to something like 0.02, you should see a big difference.animtools in edit mode has the 'current body resistance' shown up topabove 3 is pretty hard, below 1 is pretty loosealso, while testing if you want to reset current resistance, the 'vars' button will reset it to its max valueedit - for those that downloaded animtoolsV13 before this post, there is a bug with the modpage if you use enableinloaderediting. i uploaded a fixed version. (this also applies to the 3rd loaderpack which is currently being updated and uploaded)
Re: sby's loader imports; oct 23 2014: stuff n such
with doggy6, if you change:
movement resistance mult
which is currently a wickely high value of 6 to something like 0.02, you should see a big difference.
animtools in edit mode has the 'current body resistance' shown up top
above 3 is pretty hard, below 1 is pretty loose
also, while testing if you want to reset current resistance, the 'vars' button will reset it to its max value
edit - for those that downloaded animtoolsV13 before this post, there is a bug with the modpage if you use enableinloaderediting. i uploaded a fixed version. (this also applies to the 3rd loaderpack which is currently being updated and uploaded)
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