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After a week worth of work, I still don't have the model fully rigged. Mostly because I'm super-n00b at this and am running into issues constantly. With that being said, some "creative" camera angles can negate some of those issues...


[ATTACH=full]74019[/ATTACH] [ATTACH=full]74020[/ATTACH]


The arm deformations seem a little wrong still, but the leg and foot deformations seem to be working out well. The ribbon physics took a long time to get correct, but its hella-easier to have Blender just calculate the positions of those ribbons, instead of manually placing them.


Also, the face isn't posable at all yet. I still got a bit of work to do before I can make an animation here.


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