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the flashing sentinal can be fixed by opening the normal map for each of the textures and fill in the blue channel with black and then save the texture as DXT1.This will turn the texture green. Reimport as usual and enjoy your new NON flashing senty=P


And to fix the error with bms saying the texture is too big, open the texture and resave it as DXT1 dds and reimport it.


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