Reply to thread

I tried it... but it looks identical to what I posted above, both in Paint.Net and in-game. One thing I've noticed is that the "spine lights" are actually a lot more noticeable from the "zoomed out" position of the character selector's viewer. If you zoom in, most of them vanish outright, with only the really large/"bright" ones high up on the spine still visible. I still suspect we either need to take a different approach or find a way to "fill in" the white/light patches on the _HR in the appropriate shades. Lemme experiment a bit...


EDIT: Based on one of Trumpdog's posts, I just killed the Blue level instead of inverting. This kept the dark areas dark... but it still didn't address the problem. I'm honestly running out of ideas.


Top


Are you 18 or older?

This website requires you to be 18 years of age or older. Please verify your age to view the content, or click Exit to leave.