Normal
The NR maps are normal maps, which are basically fancy bump maps. They create the illusion of depth on a flat surface. In a normal bumpmap, a neutral gray color would be flat while black would create indentations and white would create bumps. A normal maps defines detail through angles that lights hits it by rather than though elevation, so the blue channel which is the Z axis is being flipped facing inside of the model when you invert it (turning the map green). This basically kills any of the bump detail on the map, however it's the only easy way to get rid of the flashing skin on the Sentinel.example: http://puu.sh/2mMlm The medic with a working normal map has some clear definition on her abdomen and neck/collarbone area where as on my sentinel, that detail is all flattened, because the map has been modified.
The NR maps are normal maps, which are basically fancy bump maps. They create the illusion of depth on a flat surface. In a normal bumpmap, a neutral gray color would be flat while black would create indentations and white would create bumps. A normal maps defines detail through angles that lights hits it by rather than though elevation, so the blue channel which is the Z axis is being flipped facing inside of the model when you invert it (turning the map green). This basically kills any of the bump detail on the map, however it's the only easy way to get rid of the flashing skin on the Sentinel.
example: http://puu.sh/2mMlm The medic with a working normal map has some clear definition on her abdomen and neck/collarbone area where as on my sentinel, that detail is all flattened, because the map has been modified.
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