Normal
If you look at a censored version of the sentinel, you can see these pulsating glowing panel lines on the scales that glow like on the mechs from Zone of the Enders. My theory is that the glow is from some kind of shader they applied to the models, and reverting to the korean textures makes any sort of control that glow has disappear. Which then in turn causes the entire model the flash rather than the specified points. If we could somehow find out what is causing the glow and then deactivate it, I believe the normal maps won't need to be inverted any all detail will then be present on the model. I edited my previous post with a link showing the different between a normal mapped model and one without a working map. I'll link it again for you here. http://puu.sh/2mMlm
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