Normal
I've favored removing the Blue Channel/killing the Blue Levels over inverting colors, in order to maintain relative shade and tone. It's also outright necessary for some of the underwear NR files, as they're already green in the Korean version, only with blue highlights or blue tinting that will cause problems if not removed for Scarlet Blade.It might make them look all pretty, but it will also make them look different from the Korean versions. The main reason every single Sentinel texture has an SP map is that it's necessary to make the little censor hexes "look right." They need to be included in the NR and SP maps to look as intended -- all shiny and glowy and raised up and such. Many Korean Sentinel outfits don't have SP maps, because without those hexes, they don't need them to "look right."
I've favored removing the Blue Channel/killing the Blue Levels over inverting colors, in order to maintain relative shade and tone. It's also outright necessary for some of the underwear NR files, as they're already green in the Korean version, only with blue highlights or blue tinting that will cause problems if not removed for Scarlet Blade.
It might make them look all pretty, but it will also make them look different from the Korean versions. The main reason every single Sentinel texture has an SP map is that it's necessary to make the little censor hexes "look right." They need to be included in the NR and SP maps to look as intended -- all shiny and glowy and raised up and such. Many Korean Sentinel outfits don't have SP maps, because without those hexes, they don't need them to "look right."
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