Normal
Just a Heads-Up for you guys. I compared the US and KR texture folder and wrote down every missing Sentinel body texture in the KR tex.gfpk. Afterwards I looked at every goddamn texture with a gibberish filename and put the obvious Sentinel ones (small breasts, skin color) into an extra folder. For every missing Korean Version Texture I found a corresponding within my Obvious-Sentinel-But-Gibberish-Filename folder, only two Specular-Maps had to be improvised ;-)But the Textures are worthless without a proper channel fix for conversion between KR and US. I painted many maps to track down the little buggers. Even though everybody expected the error in another Channel, i can now tell you for sure, the censored sentinel shader abuses the BLUE channel of the Normal-Map and the RED channel of the Specular-Map. I even found out in what way to find a minimal destructive fix for the problem. If you wanna know more, just ask, won't keep that an secret.The result of my research, a truly full Sentinel DeCensor, is now availiable at my Thread, as o5119 linked above my post here.
Just a Heads-Up for you guys. I compared the US and KR texture folder and wrote down every missing Sentinel body texture in the KR tex.gfpk. Afterwards I looked at every goddamn texture with a gibberish filename and put the obvious Sentinel ones (small breasts, skin color) into an extra folder. For every missing Korean Version Texture I found a corresponding within my Obvious-Sentinel-But-Gibberish-Filename folder, only two Specular-Maps had to be improvised ;-)
But the Textures are worthless without a proper channel fix for conversion between KR and US. I painted many maps to track down the little buggers. Even though everybody expected the error in another Channel, i can now tell you for sure, the censored sentinel shader abuses the BLUE channel of the Normal-Map and the RED channel of the Specular-Map. I even found out in what way to find a minimal destructive fix for the problem. If you wanna know more, just ask, won't keep that an secret.
The result of my research, a truly full Sentinel DeCensor, is now availiable at my Thread, as o5119 linked above my post here.
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