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Just upgraded from v5.21 to v5.23. I've been playing around with the new ModDataLoader and I have a few questions/comments.[list type=decimal][*]Is it possible to assign non-swf files such as character codes to the sets defined in switchKey.txt?[*]Is it possible to change ModDataLoader so that it only unloads the mods contained in the previous set? For example, say I use ModDataLoader to create a list of costumes that I can cycle through using switchKey.txt. Is it possible for me to cycle through those costumes without changing anything else about the character? I've looked at the actionscript file and it looks like the toggleModKey() method just resets the character before loading the next set.[*]How can I unload a ModDataLoader list? Once you call the ModDataLoader mod, you can't get rid of it unless you restart the game. Loading a new list just loads the sets on top of each other.[/list]EDIT: Actually, if all that is required to keep #2 from unloading mods is to remove the main.resetChar(); line from the toggleModKey() method, could someone make a .swf with that changed?
Just upgraded from v5.21 to v5.23. I've been playing around with the new ModDataLoader and I have a few questions/comments.
[list type=decimal]
[*]Is it possible to assign non-swf files such as character codes to the sets defined in switchKey.txt?
[*]Is it possible to change ModDataLoader so that it only unloads the mods contained in the previous set? For example, say I use ModDataLoader to create a list of costumes that I can cycle through using switchKey.txt. Is it possible for me to cycle through those costumes without changing anything else about the character? I've looked at the actionscript file and it looks like the toggleModKey() method just resets the character before loading the next set.
[*]How can I unload a ModDataLoader list? Once you call the ModDataLoader mod, you can't get rid of it unless you restart the game. Loading a new list just loads the sets on top of each other.
[/list]
EDIT: Actually, if all that is required to keep #2 from unloading mods is to remove the main.resetChar(); line from the toggleModKey() method, could someone make a .swf with that changed?
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