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Well, I can't really say anything other than I have maybe 7-10 loader mods trying to load from $INIT$, 3 of which are the default loader mods; most of them are mods made by sby, while 3 of them were whipped up by yourself.


[spoiler=Mods.txt]

FinishesCounter.swf

HeldBreathCounter.swf

CumInMouthCounter.swf

animtoolsV6.swf

BreastExpPlus_v2_4.swf

breastfirmnessV1.swf

cheeckbulgeeditV2.swf

deepthroatactionsV3.swf

FasterCumFade.swf

HJMouseDown.swf

morecumspurtsV2.swf

morestrandsV2.swf

penisrangeV3.swf

ProgressiveBlushing.swf

strandlimitV2.swf

throatcumbulgeV2.swf

throatResistStretchV1.swf

[/spoiler]


Note that prior to post 5.24, I had an issue getting Breast Expansion Plus and PenisRangeV3 working at the same time.  Got it to work finally, then, next day, all mods break with the update.


What I'm saying is, it could be a mixture of the update and the little edits and changes I made to make the mods work together.  If BE+ had a variable that was rendered obsolete or broken by the update, it would explain why the debug shows Mod Failed after loading several mods after BE+.


Maybe some sort of mod conflict was generated by the changes you made, or maybe they just ran out to left field for some reason.


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