Normal
Well, I can't really say anything other than I have maybe 7-10 loader mods trying to load from $INIT$, 3 of which are the default loader mods; most of them are mods made by sby, while 3 of them were whipped up by yourself.[spoiler=Mods.txt]FinishesCounter.swfHeldBreathCounter.swfCumInMouthCounter.swfanimtoolsV6.swfBreastExpPlus_v2_4.swfbreastfirmnessV1.swfcheeckbulgeeditV2.swfdeepthroatactionsV3.swfFasterCumFade.swfHJMouseDown.swfmorecumspurtsV2.swfmorestrandsV2.swfpenisrangeV3.swfProgressiveBlushing.swfstrandlimitV2.swfthroatcumbulgeV2.swfthroatResistStretchV1.swf[/spoiler]Note that prior to post 5.24, I had an issue getting Breast Expansion Plus and PenisRangeV3 working at the same time. Got it to work finally, then, next day, all mods break with the update.What I'm saying is, it could be a mixture of the update and the little edits and changes I made to make the mods work together. If BE+ had a variable that was rendered obsolete or broken by the update, it would explain why the debug shows Mod Failed after loading several mods after BE+.Maybe some sort of mod conflict was generated by the changes you made, or maybe they just ran out to left field for some reason.
Well, I can't really say anything other than I have maybe 7-10 loader mods trying to load from $INIT$, 3 of which are the default loader mods; most of them are mods made by sby, while 3 of them were whipped up by yourself.
[spoiler=Mods.txt]
FinishesCounter.swf
HeldBreathCounter.swf
CumInMouthCounter.swf
animtoolsV6.swf
BreastExpPlus_v2_4.swf
breastfirmnessV1.swf
cheeckbulgeeditV2.swf
deepthroatactionsV3.swf
FasterCumFade.swf
HJMouseDown.swf
morecumspurtsV2.swf
morestrandsV2.swf
penisrangeV3.swf
ProgressiveBlushing.swf
strandlimitV2.swf
throatcumbulgeV2.swf
throatResistStretchV1.swf
[/spoiler]
Note that prior to post 5.24, I had an issue getting Breast Expansion Plus and PenisRangeV3 working at the same time. Got it to work finally, then, next day, all mods break with the update.
What I'm saying is, it could be a mixture of the update and the little edits and changes I made to make the mods work together. If BE+ had a variable that was rendered obsolete or broken by the update, it would explain why the debug shows Mod Failed after loading several mods after BE+.
Maybe some sort of mod conflict was generated by the changes you made, or maybe they just ran out to left field for some reason.
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