VincentL said:
The suggestion of making them appear broken if separated makes a lot of sense, that basically makes it two mods in one, and is pretty much the same concept as the leather cuffs already in game (there's no actual link between them, after all, but if she's wearing cuffs with hands behind her back the conclusion is obvious).
Well, I will concede that manually moving hand positions doesn't mean one wants to have the scene play that way.
And yes, behind the back gives no need to apply chain links, since the cuffs pretty much overlap. If we are to have Her cuffed, though, for the sake of variety, there should be opportunities for the chain links to show when the hands are placed in front of her, rather than just behind her.
So I guess I'm going to stand with the idea that the chains connect when hands are side-by-side, and offer alternate images when they are separated.
Here's a crude example of how it'd work. Though it's format is closer to Java than Flash.
When "hand 1" is X and "hand 2" is Y and 4 is Z;
If (X = Y) =/= Z;
Then apply Cuffs(CloseHands).png;
If Else
Then apply Cuffs(FarHands).png;
Basically, Cuffs(CloseHands).png represents the image that would show when the hands are set to the same position except for Loose, which I assume is represented numerically, from 0 being Behind Back to 4 being Loose (how it looks when she passes out, unless you set her arm position to not change if she does so). On the other hand, Cuff(FarHands).png represents the image that shows when the hands are placed on any two positions as long as they do not use the same position, excluding 4, or the Loose arm position.
My idea would mean that condition can only be applied if it were made into a .SWF, as long vanilla SDT supports conditions involving the hands. I'm aware that the hand graphic is a problem on vanilla due to a lack of an updated template before Konashion seemingly abandoned the project. However, I don't know if it impacts the wrist or not, because the hand is an issue when placed on handjob. Whether or not the issue only affects hand graphic replacements on that position or whether it affects conditions when using that handjob mechanic, I can't say.
However, if this won't work in vanilla, then the Loader is surely able to do something about it.