and what I wanted to do was left a little part of the breast without cloth
Slightly off-topic: you might want to take a look at the
Snow White Business Attire mod. It has a notable implementation of the breast slider, in that the clothing
does not grow. Hence, oversized breasts will spill out of the jacket and will eventually become completely exposed.
Such an approach wouldn't really fit your Bleach costume, but it's a neat idea to keep in mind for the future. It means that you can have a costume which appears "modest" on a small-chested character, but which becomes scandalous if the slider is increased. There are some SDT mods (and dialogues) which will adjust breast size during gameplay, and a well-crafted costume can help to fulfill viewer's fantasies by emphasizing size changes.
I see that the mods of SDT are like sacred here
I'm not criticizing you because
"you did something sub-optimally and I like to mock other peoples' mistakes." I'm saying that
"by applying the same amount of skill and effort via a slightly different technique, you can create something with cleaner visuals and better compatibility." It's obvious that you already have the talent needed to reach that goal. I believe that we have the resources to help you achieve that, and so I'm going to point out any potential improvements.
There are many things that we can't do in SDT because of technical or personal limitations. There are hairstyles that I'd love to animate, but which are simply infeasible to implement (because they'd reduce the game's FPS to unplayable levels). There are character designs that I'd like to work with, but I don't have the skill to draw the necessary artwork. There are shading and layering techniques which Flash doesn't support. Beatiful animation frameworks that I'll never be allowed to touch.
No such roadblocks apply here. You've
already created something very impressive, and we know how to fix the remaining issues.
but I want to learn about this topic for myself
That's fair. If you prefer to work solo then I won't insist. But I'd urge you to at least
discuss your difficulties with other modders, instead of asking for help
after you've already completed the "hard" version of a task. It's very difficult to animate a complex vector shape if you've never heard the words
"Shape Hints." After you
discover that concept, you suddenly
understand why your project was misbehaving and you can immediately
achieve much more. You can still do all of the reading about Shape Hints on your own; you can independently experiment with them and figure out how to incorporate them into your project.
The problem gets worse if you dive deeper into SDT features (rgbFill, lProxy, CustomElementLoader, etc). It's possible to learn about Shape Hints by attending classes on Flash, or through a Google search. If you're having trouble getting your mods to work with
moreClothing then you might spend
hours reviewing source code ... or you could spend five minutes talking to
@sby. If you really want to learn AS3 solo then I won't try to stop you. I just hate to see talented people wasting their time, because
it makes me feel guilty about not providing better
tutorials.
Oh! I almost forget it, I am aware that the quality with imported png images is lower than the ones that are created with flash.
The issue isn't the
relative quality of different PNG files. The goal is that a SWF ideally shouldn't include PNG files
at all.
There are exceptions.
mike's Batman costumes are very intricate, so it wasn't worth the effort needed to re-draw all of the details in vector form. He simply manipulated the raster shapes so that they'd fit the relevant bodyparts on the template. Within that same thread, you'll find a few examples of PNG files depicting
photorealistic hairstyles. It's not practical to create such things in Flash, and some people really like the glossy appearance of real hair, so PNG is the correct answer. Some SWF files will also include "bundled" PNG files to serve as
backgrounds or overlays.
But if you ever find yourself
drawing vectors and then converting them into PNG files for inclusion in your mod ... there's
probably something wrong :)