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Street Fighter "relies too much on combos"?  Even if that were true, I don't have to remember anything to pull off a combo in Street Fighter.  Soul Calibur's attack chains go hilariously wrong if you hit the wrong thing next-- can be as simple as hitting a diagonal direction instead of straight, causing what should have been a big sweeping attack to instead be a pommel thrust that lands three feet short and in the wrong direction, but I've also had weird crap like my character taunting on B+K (and I have written off slide inputs).


I'll see if I can figure out Astaroth... when I first saw him I was all "oh, big axe, maybe he ACTUALLY SWINGS IT", which quickly proved to not be the case. :p


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