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If I still had my copy I'd play, but I don't.



I actually like Angry Joe because he gives his honest opinion on what he's reviewing. Though I admit sometimes you need to take his reviews with a grain of salt as he doesn't fully understand the series he's talking about (like Soulcalibur) and is prone to blind love on occasion (Skyrim got a 10/10? Really?) but he's nevertheless passionate about games, which I can respect.

Plus, it's not like he speaks for all of Blisteredthumbs, others have their own opinions as well, take this review for example.



While the character won't attempt a move after being hit, hit animations are about as long as they were in SC4, but because enemies can attack faster this means being able to guard after a counter is that-much harder. Add to this that ukemi has a smaller window to work, you'll usually be unable to roll out of the way once you hit the ground.


They felt no one used Guard Impacts so they traded it with the "Just Guard" mechanic. They figured the JG would be easier to use as there's not nearly as much risk in attempting it; except that it requires insanely specific timing and has no tutorial in-game so newcomers can pick up on it.

The metered Guard Impact acts as a "super" GI countering high, medium, or low attacks. This of course doesn't help much, because at the beginning of the match you don't have access to GI's meaning you can't counter an overly aggressive enemy.


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