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[USER=66159]@juanmanuelt[/USER] Both the old and the HD textures are off enough at the hip to cause a noteable seam. It can be hidden with a belt, but without one it's quite obvious and bad-looking. The skin textures of the leg don't nessecarily match the ones on the body, and the overall texture doesn't quite match the neck texture unless the skin of the character is much darker.Another tweak I'd like to do is adjust the Trill spots so that they align correctly and don't clearly look like they're cut off on the hips and the belly.But for starters, the seam on both the HD and the original textures looks pretty bad and I didn't know if there was some way we could normalize the transition between the chest and the hips.
[USER=66159]@juanmanuelt[/USER] Both the old and the HD textures are off enough at the hip to cause a noteable seam. It can be hidden with a belt, but without one it's quite obvious and bad-looking. The skin textures of the leg don't nessecarily match the ones on the body, and the overall texture doesn't quite match the neck texture unless the skin of the character is much darker.
Another tweak I'd like to do is adjust the Trill spots so that they align correctly and don't clearly look like they're cut off on the hips and the belly.
But for starters, the seam on both the HD and the original textures looks pretty bad and I didn't know if there was some way we could normalize the transition between the chest and the hips.
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