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[USER=174054]@Discusser[/USER] & [USER=83505]@The ZTS[/USER] - I was thinking a similar thing when I was going over the batch files. It would be cool if the batch files to prepare the assets could be run at any time. You could switch texture packs, toggle effects, change values and assets re-processed accordingly. (For this to really work, the base stuff would probably be installed somewhere in <gamepath> but not in localdata, something like <gamepath>\Mods\STONudeMod with a structure of assets and scripts.) (It could be elsewhere too, at a user specified location.)Of course, for this to really work for the end user some type of simple GUI would be optimal but batch files+scripts could do the trick initially.I guess the short version of this post is +1
[USER=174054]@Discusser[/USER] & [USER=83505]@The ZTS[/USER] - I was thinking a similar thing when I was going over the batch files.
It would be cool if the batch files to prepare the assets could be run at any time. You could switch texture packs, toggle effects, change values and assets re-processed accordingly. (For this to really work, the base stuff would probably be installed somewhere in <gamepath> but not in localdata, something like <gamepath>\Mods\STONudeMod with a structure of assets and scripts.) (It could be elsewhere too, at a user specified location.)
Of course, for this to really work for the end user some type of simple GUI would be optimal but batch files+scripts could do the trick initially.
I guess the short version of this post is +1
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