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Here's the point - the .bin files that are posted with the mod contain MUCH of the game's data about NPC and player models.  The mod changes far less than 1% of contents of those files.


But when a new version of the client is released, with new NPCs, new monsters, new conversations, etc, as long as you have the modified .bin file in your localdata/bin folder, the client IGNORES the corresponding updated client files from the new patch.


When the client goes to draw the new models, it will either crash, or do nothing, or draw something else.  But what it *cannot* do is use the new data that is being hidden by the old .bin files for the mod (until you disable/uninstall the mod, or an updated version of the modified files is posted, of course).


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