At one point there was talk of making a campaign of dialogues, with multiple dialogues chained together via use of DialogueActions to load in the next "level" on certain conditions, the point being that you could have multiple "paths", like a visual novel. Which then led to us ditching that to make a "hub" of multiple connected girls with progressing stories, each written by a different dialogue writer. Which then led to nothing actually being produced, because we're apparently shit at coordinating.
I've expanded one of my dialogues to have multiple endings when someone requested them (the Halloween one in my thread, specifically). If people show interest in actually having good/bad endings for my dialogues, I'd be only too happy to write them. Same with requesting new ones, really.